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  #21  
Old October 19th, 2006, 06:20 PM
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Default Re: Death Weapons

While we are talking about blesses. I am curious exactly what the "Death curse" is at blood9. I tried blood9 to see if I could figure it out during a test game, but I did not see any extra icons on my blessed units. I thought maybe it gave the unit a chance to curse the enemy with successful attacks?
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  #22  
Old October 19th, 2006, 07:28 PM
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Default Re: Death Weapons

I'm pretty sure Death Curse has a chance to curse once the blessed unit dies to an attack.
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  #23  
Old October 19th, 2006, 07:44 PM
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Default Re: Death Weapons

Quote:
Morkilus said:
I'm pretty sure Death Curse has a chance to curse once the blessed unit dies to an attack.
Death curse causes the unit that killed the blessed unit to become cursed if it fails a magic resistance check. Not particularly useful, but then, blood 9 is one of the more useful paths on a pretender.
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  #24  
Old October 19th, 2006, 07:57 PM

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Default Re: Death Weapons

And a pile of d9b9 flagelants could be very nasty vrs tough enemies. Or should i say flagelants and artillery mages (The flagelants hits can cause alot of afflictions, they get 2 attacks each AND whenever they die they could curse the enemy)
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  #25  
Old October 20th, 2006, 03:25 AM
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Default Re: Death Weapons

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Endoperez said:
I disagree, for the reasons listed above. Death bless is much worse for dealing damage, that's true. Death Weapons is weaker than Flaming Weapons, that's true. Death Weapons works very well with the minor Death bless. They have different uses.
I'm sure Death Weapons would indeed work very well with the minor Death bless. Such a pity you can't get Death Weapons without a more-than-minor Death-9 bless.
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  #26  
Old October 20th, 2006, 10:00 AM
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Default Re: Death Weapons

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Cainehill said:
I'm sure Death Weapons would indeed work very well with the minor Death bless. Such a pity you can't get Death Weapons without a more-than-minor Death-9 bless.
I meant the increased afflictions rate, of course.

I'll add one more case where high Death bless is good. Sacred units with ranged weapons. Death Weapons help onnly in melee, just as Flaming Weapons, but the increased affliction chance also works for ranged weapons. In LA, Wardens of Chelms and Ancestor Vessels of Tien Chi could both be very nice with Death 9 bless. They could deal with enemy pretenders that come on tromping your early game. If they had just Fire 9, they probably couldn't.
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  #27  
Old October 20th, 2006, 05:11 PM

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Default Re: Death Weapons

Quote:
Teraswaerto said:
Quote:
Shovah32 said:Give them a w9d9 bless and let 'em rip on enemy SCs.
SCs wont fail the MR save too often though.
True.
..as for death weapon, I prefer f9 bless over d9 anytime.
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