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April 14th, 2004, 05:27 PM
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Corporal
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Join Date: Mar 2004
Posts: 123
Thanks: 0
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Re: Crowded_Land
Quote:
Originally posted by archaeolept:
and we're off!
quote: It's up to each individual to figure out when "a few clams" has become "clam-hoarding
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ehh, that's really not good. what happens if someone's idea of "not clam hoarding" is 50? 100? I'd really prefer if we had a more specific honor guideline. I suggested 10... Yeah, that's basically my point... I just make clams with spare water gems... I don't alchemize the astrals they produce to make more... but conceivably I could still end up with 20 or so by turn 40... I don't consider that "hoarding", but others might...
So I just want to know what the rules are.
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April 14th, 2004, 05:31 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Crowded_Land
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.
If the general desire is to allow more (w/in reason), that's ok.
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April 15th, 2004, 03:16 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Crowded_Land
I am unwilling to impose hard-and-fast rules, especially now the game has started. The original comment was simply designed to prevent those players who's strategy centres on clam-hoarding from joining the game.
I've sent a turn 1 message on the matter in the game. Basically, there is no rule. But if the game ends in a flood of Doom Horrors because someone's gem income is primarily from clams, then they have violated the spirit of this game. That's all.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 15th, 2004, 12:35 PM
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Corporal
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Join Date: Mar 2004
Posts: 63
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Re: Crowded_Land
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.
Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else!
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April 15th, 2004, 02:40 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Crowded_Land
Quote:
Originally posted by Minrhael:
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn.
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I saw a Dexter pretender in game. Maybe it was Dee Dee that visited your lab.
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April 15th, 2004, 02:55 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Crowded_Land
Quote:
Originally posted by archaeolept:
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.
If the general desire is to allow more (w/in reason), that's ok.
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Myself, I'm in favor of the 10 maximum. As you say - it gives a nice bonus, it gives a way to use up, mmm, 100? 200? Water Gems, and it keeps anyone from deciding that 50 was a perfectly reasonable amount.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 15th, 2004, 03:00 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crowded_Land
Quote:
Originally posted by Minrhael:
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.
Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else!
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Commiserations. Your first MP game explains it though - I think Illwinter has subliminal code to detect a person's first game against other people. Within the first 5 turns, a temple or lab is destroyed, or 25-40% of a 20,000 population is killed, or the vampire count attacks.
And yeh - I think luck should -really- do a little more. Maybe ... Luck Rating times 2 turns before a bad event can happen. So luck-3 would mean you're safe until turn 6.
Otherwise, you have that lovely luck rating, and your dreams of empire and godhood are crushed....
And your people, who are so happy to live in a land of such good fortune, say "Well, the temple burned down.... But aren't we _lucky_ the tidal wave came along before the bar could burn down too!"
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 15th, 2004, 03:51 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Crowded_Land
yeah, a similar thing happened to me. I got a handful of those yucky earth gems. who knows where they've been.
of course, that's the risk you take w/ misfortune - 2
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April 16th, 2004, 01:31 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Crowded_Land
What can I say? I agree that luck (or lack of it) plays too great a role in the first few turns.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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