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  #21  
Old January 25th, 2004, 03:12 AM
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Default Re: New info at MM

Obviously a "cool" (to lame people that need to look cool) way to type "drool."
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  #22  
Old January 25th, 2004, 03:18 AM
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Default Re: New info at MM

Quote:
Originally posted by Imperator Fyron:
Obviously a "cool" (to lame people that need to look cool) way to type "drool."
whockde onn foniks werkerd for mea.
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  #23  
Old January 25th, 2004, 04:00 AM
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Default Re: New info at MM

9. Fixed - Decreased seeker damage factor required to move to next target.


???????????

[ January 25, 2004, 02:01: Message edited by: Deathstalker ]
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  #24  
Old January 25th, 2004, 05:04 AM
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Default Re: New info at MM

Quote:
Originally posted by Deathstalker:
9. Fixed - Decreased seeker damage factor required to move to next target.


???????????
I think it means AI will spread missile fire better. For example, right now, when AI have 100 satellites with missiles, it sends around 20 missiles per target. That usually results in a huge waste. Should become "smarter" in next patch.
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  #25  
Old January 25th, 2004, 05:21 AM
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Default Re: New info at MM

darn, I thought maybe it was that seekers with movement would aquire a new target after the main one they were aimed at was destroyed....ah well.....
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  #26  
Old January 25th, 2004, 06:26 AM
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Default Re: New info at MM

To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?
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  #27  
Old January 25th, 2004, 07:26 AM
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Default Re: New info at MM

still waiting for those comma seperated lists but besides that looks great
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  #28  
Old January 25th, 2004, 08:57 PM
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Default Re: New info at MM

Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.
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  #29  
Old January 25th, 2004, 09:20 PM

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Default Re: New info at MM

Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.
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  #30  
Old January 25th, 2004, 10:05 PM

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Default Re: New info at MM

Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.
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