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  #21  
Old July 23rd, 2003, 05:01 PM
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Ragnarok Ragnarok is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Stone Mill:
]Oh that is a priceless story. I have been thoroughally entertained!

What message were you receiving when your planet was destroyed? I suppose this had to be by the cloaked ship with planet destroying capability. Funny how you didn't see it with the latest sensors. Maybe it hid in storms, or quickly left the map after blowing you up... and zoomed back in?

And I guess when he hit the minefield, you didn't get his ship design. Too bad. Well, looks like the Sharks can be very crafty indeed!
I figured you'd be mildly entertained at the least.

I was recieving the usual message you get when a planet gets destroyed. Something along the lines of "Planet X in X system has been destroyed. We suspect the Sharks to be behind it." Not in those exact words but it was in that effect. Also on this turns that they would rid me of one of my planets I would recieve a message from them using entry one in their speech file "We are tired to bear your presence. There must be war." and then the next log entry would be notifying me of my lost planet. So to add to my Last post I was trying to figure out how in the world they were able to send these Messages to me when I had no open comm link to them. But I finally got it all straighten out and all is good now.

But I am going on the basis of that they did indeed slip in and out of the system to hide in a nebula. What speed do their planet destroyers have? Probably 12 I would assume, correct?

But no, I didn't get their design when I blew them to kingdom come. But oh well, all is good and I am doing farely well. I played alot more turns Last night and finally got my Ringworld. I am converting atmospheres like crazy right now and getting mucho facility slots. Now if I could do something about the major resource shortage I'm going through. I have almost fixed that problem and will be building my fleet shortly.

What a great game this is!
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #22  
Old July 23rd, 2003, 05:14 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by geoschmo:
Spoilers*****

Oh yeah. I hate this game. Thought I was doing well too colonizing and containing the Sharks. The Last 5 turns they have opened warp points into several of my systems. While I was running around trying to clean up they cam in with a fleet and captured one of my planets. But then on the same turn they blew up the star in the same system they just captured the planet in!?!?!? I lost a bunch of ships and several planets, but at least they took some of their own out as well.

I can't wait to see what they do next. Thanks for showing me just how bad I am at this game Stoney.

Geoschmo
Glad you hare enjoying it! The Sharks are proving reckless and violent. Fun to hear about a strong AI with max tech. Most people have never tried it.
Oh, my setup may have helped a little, but the credit goes to the TDM AI designers.
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  #23  
Old July 23rd, 2003, 07:41 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Ragnarok:

I figured you'd be mildly entertained at the least.

I was recieving the usual message you get when a planet gets destroyed. Something along the lines of "Planet X in X system has been destroyed. We suspect the Sharks to be behind it." Not in those exact words but it was in that effect. Also on this turns that they would rid me of one of my planets I would recieve a message from them using entry one in their speech file "We are tired to bear your presence. There must be war." and then the next log entry would be notifying me of my lost planet. So to add to my Last post I was trying to figure out how in the world they were able to send these Messages to me when I had no open comm link to them. But I finally got it all straighten out and all is good now.

But I am going on the basis of that they did indeed slip in and out of the system to hide in a nebula. What speed do their planet destroyers have? Probably 12 I would assume, correct?

But no, I didn't get their design when I blew them to kingdom come. But oh well, all is good and I am doing farely well. I played alot more turns Last night and finally got my Ringworld. I am converting atmospheres like crazy right now and getting mucho facility slots. Now if I could do something about the major resource shortage I'm going through. I have almost fixed that problem and will be building my fleet shortly.

What a great game this is!
[/quote]

Thanks Rags. Yes, I would assume 12 for the planet destroyer. IIRC, in simultaneous games the AI can move and use a component in the same turn pretty seamlessly. Perhaps that is what happened.
Go get 'em...

[ July 23, 2003, 18:42: Message edited by: Stone Mill ]
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  #24  
Old July 23rd, 2003, 07:44 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Spoo:
ARGHHH... blackholes.... where my beautiful systems used to be

Ruthless.
Well, that is downright evil. Does that mean it's back to the drawing board?
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  #25  
Old July 24th, 2003, 01:56 AM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Does that mean it's back to the drawing board?
Not yet. Although I'll admit this map puts colonizable systems at a premium (especially after having 2 wiped clean by blackholes. I suppose ring/sphereworlds + planet creators are an option, albeit expensive.

At least I still have my homesystem (built a grav shield facility in time there).

----

Why don't the Sharks use the Talisman? I thought they had all racial techs too.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #26  
Old July 24th, 2003, 03:08 AM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Spoo:
quote:
Does that mean it's back to the drawing board?
Not yet. Although I'll admit this map puts colonizable systems at a premium (especially after having 2 wiped clean by blackholes. I suppose ring/sphereworlds + planet creators are an option, albeit expensive.

At least I still have my homesystem (built a grav shield facility in time there).

----

Why don't the Sharks use the Talisman? I thought they had all racial techs too.

That's funny... I guess you haven't encountered the Thresher or GreatWhite class ships. If not, you will eventually...
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  #27  
Old July 24th, 2003, 05:59 AM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
That's funny... I guess you haven't encountered the Thresher or GreatWhite class ships. If not, you will eventually...
Oh dear.

And here I thought you were just being merciful.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #28  
Old July 25th, 2003, 06:07 AM

Baron Grazic Baron Grazic is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

I'm not going to read this thread, but I had to post somewhere that I'm pissed...

Turn 2413.7 Update

Prevoiusly, a SpaceSharks Star Destroyer took out the Asellus Tertius System while we only lost a small fleet that was protecting the captured Space Sharks planet.

My 200 ship fleet took out the Regulan system loosing only about 30 ships. Captured 1 planet, which was then quickly destroyed by the SpaceSharks while my fleet took out the rest of the planets.

Our 178 ship fleet warped thru into the Terradome system expecting victory after a hard fight and after 1 turn lost 85% of our Fleet.

Now I have to rebuild my fleet.
And I still don't know how I'm going to get into their Home System, but not going to try that warp point again.
I wonder if that Star can be blown?
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  #29  
Old July 25th, 2003, 03:33 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Baron Grazic:
I'm not going to read this thread, but I had to post somewhere that I'm pissed...

Turn 2413.7 Update

Prevoiusly, a SpaceSharks Star Destroyer took out the Asellus Tertius System while we only lost a small fleet that was protecting the captured Space Sharks planet.

My 200 ship fleet took out the Regulan system loosing only about 30 ships. Captured 1 planet, which was then quickly destroyed by the SpaceSharks while my fleet took out the rest of the planets.

Our 178 ship fleet warped thru into the Terradome system expecting victory after a hard fight and after 1 turn lost 85% of our Fleet.

Now I have to rebuild my fleet.
And I still don't know how I'm going to get into their Home System, but not going to try that warp point again.
I wonder if that Star can be blown?
Nice update! That's what this thread is for... to vent if not anything else.

Interesting comments at the end of your post... I wonder how that will turn out?

The SpaceSharks scoff at your plans to take Terradome. Heh heh heh...
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  #30  
Old July 25th, 2003, 08:41 PM
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Asmala Asmala is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

[EDIT] SPOILER (I thought there was Spoilers! in the name of this thread )
.
.
.

I have played a quite aggressive strategy. I started to build a warp point opener instantly in the biggest 8000M planet (because the high build rate). After I got that ready I started to attack against Sharks with my ships. I didn't had lots of them but my baseships were superior against Shark's ships (all of them didn't even have a talisman!). The shield accelerator, shard cannon and talisman is a lethal combination.

The game date is now 2411.9 and I just send my first small (scout) fleet of 40 ships to the Sharks Last system. As I expected it got annihilated completely at the first wave.

The biggest problem are storms. That first scout fleet has a storm destroyer accompanying and it got no damage when it entered to the storms. From this I deduced that a fleet with a storm destroyer won't suffer the damage from storms. Wrong. I lost my big fleet completely (about 150 baseships).

I've now tested storms and the obvious result is that at every day there is about 50% chages to get the whole damage or get nothing. And it should be noticed that it's per day so a fleet will be undamaged or totally destroyed.

Those seven storms in Terradome are deadly, if I have a bad luck they'll inflict 1400 damage to my ships! Perhaps some organic armor would be good!

[ July 25, 2003, 20:35: Message edited by: Asmala ]
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