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June 5th, 2007, 08:07 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: sprites: request to devs
Just got home... Is there an easy way that anyone has seen to tie a unit number(s) to a sprite set? I am just a day or two from completing my province editor. It currently includes data filtering for units, items and magic sites (thanks to Edi's fantastic db!) and links to the online unit list graphics, but I would like to include the sprites in a preview of some sort.
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June 5th, 2007, 08:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: sprites: request to devs
They might be kindof in order but I didnt verify that
__________________
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 08:50 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: sprites: request to devs
I gotta say that complaints about the graphics of dom3 really sell the beauty of all of these unit sprites short. Just browsing them en masse like this truly makes me appreciate the beauty of them. The time and care that has gone into making graphics with such detail and character while at the same time keeping the canvas and memory use so small deserves praise. Not to mention how this format makes it much more user friendly for modders and tinkerers. (Is tinkerers a word? )
Thanks again KO.
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June 5th, 2007, 09:34 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: sprites: request to devs
They really expose the crassness of what you get in a lot of videogames nowadays.
Certainly, it's nice to have a lot of pixels and polygons to work with, but if someone can actually draw (disclaimer - I cannot) they can convey the character of something with a simple line or, in this case, with a relatively tiny number of pixels.
From a la-de-da hoity-toity artistic standpoint, the ability to do good pixel art (as we see in dom3) is really quite refined.
I can do this pretty quickly so I'll just go ahead and label all the sprites myself. I'm not going to have time to match them to unit #s, I'm afraid, but I'll at least include a useful description of each sprite.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 11:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: sprites: request to devs
If we didn't already have perfect sprite extraction (minus the attack sprites) this would be more of a big deal, but it's still pretty huge.
Hopefully this will encourage people to have a go at their own graphics for mods.
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June 5th, 2007, 11:47 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: sprites: request to devs
i think that i might finish up a mod of my own now that i have unit sprites
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June 6th, 2007, 04:41 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: sprites: request to devs
Thank you!
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June 6th, 2007, 07:46 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: sprites: request to devs
Here comes some mapstuff.
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June 6th, 2007, 08:58 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: sprites: request to devs
thank you tha
nk you thank you thank you
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June 6th, 2007, 07:56 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: sprites: request to devs
I can't find the clockwork horror. Has anyone seen it? I must just not be seeing it for some reason 'cause I've scrolled through the list a couple times.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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