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  #21  
Old June 2nd, 2008, 06:16 PM

Aezeal Aezeal is offline
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Default Re: Death Match Competition

ehm that is not interesting or in any way balancable.
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  #22  
Old June 2nd, 2008, 10:08 PM

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Default Re: Death Match Competition

Quote:
NTJedi said:
Quote:
MaxWilson said:
Isn't the "Arena" just a blood magic site which provides 25 gold per turn?

-Max
Correct, however every time there's an arena death match event each battle zooms into a province location. This province location has always had the arena magic site.

From my testing removing the arena magic site has prevented the arena death match as a natural event. The spell wish would still make it occur.
This sounds just what ive been looking for! Ive been wanting to get rid of this AI killing event for some time now. Please tell me how I can do this! What file do I mod?
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  #23  
Old June 3rd, 2008, 08:24 AM
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Default Re: Death Match Competition

Quote:
NTJedi said: every time there's an arena death match event each battle zooms into a province location. This province location has always had the arena magic site.
Every death match battle replay I've watched in Dom3 has displayed a blank woodgrain background on the screen where you normally see the province zoom. (OTOH, I haven't sent a competitor to any of those death matches.)
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  #24  
Old June 3rd, 2008, 09:11 AM
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Default Re: Death Match Competition

It would be nice if death match was an option on the set-up screen like renaming.

I entered about 2 dozen death matches when I first started playing. When I finally won all I got was a crummy cursed trident and a severely damaged pretender. It was the last death match I ever entered.

Now I watch the AI nations send/waste first rate units in the death matches. The AI also will send weak commanders, so I can not figure out the AI logic on match choices, but I do think it is a waste of AI units.

This thread does have some good ideas to enhance the death match, but it still should be an option.
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  #25  
Old June 3rd, 2008, 02:22 PM

Maraxus Maraxus is offline
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Default Re: Death Match Competition

When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and can unequip the trident by changing into Wolf-shape.

Besides this, someone with death2 for a little raise skeletons is reasonably cost-efficient and every experience point is one research point the turn.



Btw: I allways had the impression, that the battle just zooms onto the middle of the map.
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  #26  
Old June 3rd, 2008, 03:34 PM
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Default Re: Death Match Competition

Maraxus, the other posters are correct on the location: the death match is held in a province with the arena.
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  #27  
Old June 3rd, 2008, 08:43 PM

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Default Re: Death Match Competition

So can anyone tell me how to mod out the arena?
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  #28  
Old June 3rd, 2008, 11:02 PM

MaxWilson MaxWilson is offline
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Default Re: Death Match Competition

I haven't played with site modding at all, but page 12 of the modding manual (a PDF that comes with the game under the \dominions3\docs directory) I believe you'd add this to a mod file:

#selectsite "arena"
#rarity 5
#end

-Max
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  #29  
Old June 3rd, 2008, 11:26 PM

Dragar Dragar is offline
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Default Re: Death Match Competition

It seems a shame that players don't enter the death match event, it’s a good concept

What happens in MP games? Do people enter death matches in order to try and take out enemy heroes? What level of prize would be necessary to convince people to enter?
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  #30  
Old June 3rd, 2008, 11:27 PM

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Default Re: Death Match Competition

I've seen people enter scouts weilding bane charms and slave collars for enemy heroes. Sometimes void eyes if somebody is toting a Cyclops.
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