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  #21  
Old November 6th, 2002, 02:27 AM

Gryphin Gryphin is offline
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Default Re: New Version of the modlauncher

Matryx ,
Thanks, I'll try moving the fonts.
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  #22  
Old November 6th, 2002, 11:04 AM
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Default Re: New Version of the modlauncher

The auto-refreshing is actually pretty annoying. Sometimes, it refreshes it right before I click on "Load Game," and so it doesn't load the right game.

When modding, it is annoying because it refreshes itself back to None between the time I load the mod, test something, and then go to reload the mod to test another thing out.

I suggest that you instead add a "refresh" button that performs the refreshing feature instead of forcing it every so many seconds. Or, you could have the selections remain on whatever mod and/or savegame was Last selected, and not go back to the first item in the list.
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  #23  
Old November 6th, 2002, 07:46 PM
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Default Re: New Version of the modlauncher

I'll store the selections.
I'll get right on it.
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  #24  
Old November 6th, 2002, 08:06 PM
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Default Re: New Version of the modlauncher

Done

Can get in sig.link
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  #25  
Old November 6th, 2002, 08:16 PM
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Default Re: New Version of the modlauncher

Heh, since you are taking requests...

How about having the list of games in the right hand window sort in date order with most recent at the top?

Or better yet, since not everybody is like me, they might prefer the current alpha/stock-mod order, perhaps give us an option, though a button, or by editing the ini file.

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  #26  
Old November 6th, 2002, 08:35 PM
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Default Re: New Version of the modlauncher

hmmm
That one will take a little longer to do
Because at the moment I just trawl the directories (which means alphabetically) and add the savegame as I find them (also aphabetically) I'll need to store them with time info and then pre-sort according to the user's desire.
hmm
How many options could there be
Date (then alphabetical by mod / savegame)
Date (then alphabetical by savegame)
Alphabetical by mod (then date / alpha by savegame)
Alphabetical by savegame

Can anyone think of other ways to sort?
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  #27  
Old November 10th, 2002, 12:11 AM
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Default Re: New Version of the modlauncher

I have noticed another problem. After the launcher refreshes the list of savegames, it puts the password and player numeber info for the first game in the list into the appropriate boxes, regardless of what game is selected. If you click on the name of the game again, it will put the correct info in there. But if I hit load game first, it will try to use the wrong info to load the game. This happens sometimes when it refreshes the list in the seconds between when I select the savegame and then when I hit load game.
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  #28  
Old November 16th, 2002, 12:03 PM
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Default Re: New Version of the modlauncher



Edit:
Wtf? If you post < BUMP > with no spaces between the arrows and BUMP, it makes it into a blank space, as you can see happened at the top of this post. Very odd.

[ November 16, 2002, 10:05: Message edited by: Imperator Fyron ]
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  #29  
Old November 17th, 2002, 12:50 AM
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Default Re: New Version of the modlauncher

The UBB software interprets &ltBUMP&gt as HTML code. Since BUMP isn't a valid HTML tag, it's ignored.

To get the &lt and &gt to show, you have to either follow the &lt with a space, or type "& lt" and "& gt" (without the quotes and space).
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  #30  
Old November 17th, 2002, 01:11 AM
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Default Re: New Version of the modlauncher

I used to be able to type it though.
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