.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #21  
Old January 25th, 2003, 01:53 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

The ability to keep a race's attributes when they become part of your empire! It was always fun (if a bit of micromanagement) sending all my Psilons to the mineral poor worlds so they could do research and spreading out the Silicoids so they'd take all the space nobody else wanted on the planets...

Parasite Spore Bombs that initiate ground combat as if troops were dropped - against organic races, at least... mechanoids would need special computer viruses... allow computer viruses to be used against units as well...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #22  
Old January 25th, 2003, 02:58 AM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Phoenix-D

Point system is for the AI. It realy bugs me that you never can end a war against the AI (at least I can't)

If SEV gonna be a big seller it need to be more challenging in singleplayer mode.
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #23  
Old January 25th, 2003, 01:33 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

How about Terra-Forming? Change a planet from one type to another? (not just the atmosphere!)

Also, I would like the population (and max # facilities) of a planet to be based on more than just the size of the planet and atmosphere. (I mean, even a moon sized planet (tiny) should be able to hold a lot more facilities!) Maybe some planets could be restricted to 'automated' facilities. (too hostile to hold population!)

Just a few thoughts, Cheers!
Reply With Quote
  #24  
Old January 26th, 2003, 03:00 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Grandpa Kim & Phenoix, YOU Have the Force.
I would like for SEV;

(1)Research & intell componets - that generate, on orbital structures .I wish it was in se4gold .

(2)Better AI - with diplomatic sense/ compassion/forgivness replys to human player?.

(3)Better intelligence system - .See Phenoix.

(4)Rouge alien trader - alien request 100000 minerals,and player selects alien componet/ship/or teck available.

(5) Stars in background - of planet systems that flicker/go out.

(6) Save/printout- of begining game settings setup.Example With this game setting then playing this game, i may Lose or maybe Win.Know i can go back to a saved settings file, to see what i set, and what changes i need to adjust, so i can play another new game with better performance.
Reply With Quote
  #25  
Old January 26th, 2003, 06:47 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Make ftrs still worthwhile in later in game

AI's as strong or stronger then the TDM and the other mods...

Some new additional races

Neutral AI's having the ability to expand outside their home systems

A very super Xenophobic Race, Hates everyone and everything, very seldom trades, makes deals, bent on total annialhation (sp) of all other races

Keep Moddable

new additional planet types and atmospheres

new additional atmospheres

new additional types of maps, including those like FQM, and others

Pirates and Nomads

just some ideas Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #26  
Old January 26th, 2003, 01:50 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

more realistic graphics. what the heck is a green giant, anyway? does it generate caned vegetables?

I would also like to reiterate the request for 'space lanes' or cargo / logistic routes for civilian / non-combattant traffic. these lanes should be able to be intercepted / blocaded.

again, customizeable treaties. take all the components of each of the other treaties, and let the player mix and match. they can trade, but ships can still fight when in the same sector. they can share intel and resupply, but not trade. they can see each others telemetry, but do nothing else. and sliders for anything percentile, so trade can have teriffs where you are not willing to give more than x percent, even if you could be giving more. or subjugation/protectorate would have a user defineable percent of resources to cough up.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #27  
Old January 26th, 2003, 04:10 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Puke:
... what the heck is a green giant, anyway?
He's the 'other' guy that says Ho Ho Ho, but does not wear a red suit!

You stepped into that one! lol

Cheers!
Reply With Quote
  #28  
Old January 26th, 2003, 09:01 PM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I just remembered another one. It's pretty frustrating that the game has passive and active EM sensing, but they behave identically. I had a great idea for a mod wherein all ships naturally have some passive EM cloaking if they're not broadcasting, or targeting, or anything. If the Passive cloaking could be set to deactivate whenever any of those things happened, that would be awesome. Also, if the "drop troops" ability were implemented, that would be good, since of all the unit launches, putting troops on a planet is the only one that demands specialized equipment. Not so much for, say, mines.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
  #29  
Old January 26th, 2003, 09:55 PM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Oh yeah, here's another one. When moving cargo, there are options for move five and move ten. What I want is an option to move one hundred. Yes, I play this game too much.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
  #30  
Old January 26th, 2003, 10:53 PM

Binford Binford is offline
Corporal
 
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Binford is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Here's my partial list:

Additional Resource types (money, SPice, etc.) added via mods. I think SE4 is close to being able to Mod the DUNE universe - SPice would be part and VERY rare, but you also need the ability to have an AI race that would act as Navigators. SHips would have no ability to warp - they would have to load aboard guild heighliners (Obviously this would need REALLY big ships)

Obviously, Intel needs to be greatly improved.

Saving Game in turn (as others state) needs to be in an upcoming patch. I spent 2 hours doing a turn the other day and got a phone call that made me run out - I left the PC on but it locked up while I was gone

I would like planets to actually ORBIT the stars in a system. Maybe not in Real time, but they would move around a bit in between turns.

MOre Strategys that work. Abilityt o have sub-fleets (aka Task Forces, within fleets with different orders).

Sats should spread evenly around planets!

A note taking system built into the game - I want to be able to add notes to Races, planets/systems, fleets, I forget sometimes what my long term goals were for any given "thing" and this would help facilitate that. Especially in PBW, where some turns don't run for 2-3 days. I don't think that would need to be incorporated in the .GAM file obviously.

Edit Messages already sent and be able to send multiple Messages to other players.

Ability to export current tech levels. (the list that is, so I can print) Maybe even the ability to compare to a Partners for trading purpose.

More soon... I'll probably have a TON of more ideas when MOO3 ever finally comes out...

Binford
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.