.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old November 25th, 2008, 10:43 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Improve assassins

I don't know that makes much sense. A spy is a specialist at finding things out, an assassin just kills people.
Reply With Quote
  #22  
Old November 25th, 2008, 10:45 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Improve assassins

But presumably assassins would take a careful look at their potential targets? If they provided info on commanders but couldn't estimate troop numbers, that might be a balance.
Reply With Quote
  #23  
Old November 25th, 2008, 12:32 PM
Aapeli's Avatar

Aapeli Aapeli is offline
Corporal
 
Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
Aapeli is on a distinguished road
Default Re: Improve assassins

Quote:
Originally Posted by capnq View Post
..and then turned and attacked the Soulless behind him rather than the target mage in front of him.
I would be quite happy if asassins could target commanders. Its just logical that they target their real target, the one they have came to kill and not any inimportant militia that happens to stand next to him. Im also for the idea of giving the first turn to the asassin.
Reply With Quote
  #24  
Old November 25th, 2008, 12:41 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Improve assassins

The message saying it succeeded or not would be nice. Reporting their province in the message would be nice also. I hate having to watch the fade-in and try to figure out where it occured.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
The Following User Says Thank You to Gandalf Parker For This Useful Post:
  #25  
Old November 26th, 2008, 12:16 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Improve assassins

Assassins getting the first turn would make them enormously powerful. Think of scenarios like having flying boots for two immediate dagger attacks on the target, a bow of war for umpteen arrows and so on. We're talking potential instant kill in many circumstances with very cheap and early Construction requirements.

Selecting a target also makes them incredibly powerful. I'm sure someone prepared to put a bit of effort into equipping their assassin properly could quite easily find and kill a humanoid pretender God (although maybe not a titan or monster.) Particularly if they get first move as well. Also I think Blood has access to an artefact (Dark Heart?) that gives characters the assassinate skill: a thug/SC with that could select and pick off the lynchpin commanders and mages of an opponent.
Reply With Quote
  #26  
Old November 26th, 2008, 12:36 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Improve assassins

Right now, their utter randomness in picking targets and the fact that a province has to choose between hiring an assassin (whose odds of accomplishing anything are fairly low -- even independent priests fairly frequently survive, due to guards) or hiring a commander that will probably have far greater returns over time.

I could see an assassin having some control over *whom* to target among commanders in a province. This does not mean that they should deterministically be given an opportunity to try against that commander; i.e. it is entirely reasonable that one have to wait around for quite some months avoiding patrols before finding a opportune time (depending on the patrol value in the province, for instance... and the target being in a castle should probably add a penalty as well).

Second, it doesn't mean that they should have a good chance of survival if they've pulled off the assassination -- it should, minimally, have a large penalty to the assassin's stealth for a while (possibly permanent). Think, say, Jing Ke; he had a plan that gave a shot at getting close to the Qin leader, but no plan that would have caused the courtiers from disseminating his identity and having patrols looking specifically for him even if he'd been able to get away. The odds that an assassin has 'blown cover' by trying should be rather high, even if the target and personal guards are all killed.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #27  
Old November 26th, 2008, 02:26 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Improve assassins

That's a good point.
What would be even more better if the assasin would get something from idly sitting around in the province where he strikes. Like having a higher chance to pick a good target (or make a popup list like GoR has where you can select an enemy commander. The list would grow over time from 1 entry at the first turn to all the commanders in the province after n turns) or a better starting position in the assassination battle.

Ah, but that's just wishful thinking.
Reply With Quote
  #28  
Old November 26th, 2008, 03:08 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Improve assassins

If you had to pick one stat or ability that would make assassins as they currently are more useful, what would it be?
Reply With Quote
  #29  
Old November 26th, 2008, 03:35 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Improve assassins

Personally I would say their Stealth.
I can adjust most other stats by equipment. But I hate to invest in equipment then have him spotted forcing him to fight an army with no way to retreat.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #30  
Old November 26th, 2008, 07:47 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Improve assassins

Stealth would be handy, yeah. What do others think?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.