All three candidate mods can be
downloaded from here. The folder contains its own images (most of them are different, part of the next planned version) as well as all three candidate mods (a, b, and c). After some internal testing, a few things have been tweaked from what was originally announced in this thread, most notably changes to the Saigu. I urge you folks to try these out and offer up your feedback; these three mods represent the future of MA Jomon and those three are wildly different so your voice can count for a lot in shaping the mod. Also, let me know if you encounter anything incorrect about the mods (typos, stuff on the change log that isn't in the mod, bugs, sprites with black backgrounds, etc.). Thanks in advance folks, and have fun trying out the mild, hot, and crazy new flavors of MA Jomon.
Revised Change Log:
MA Jomon 1.2a: Small Changes
1) Samurai Cavalry: heavy lance changed to light lance
2) Onna-Bushi: base defense lowered from 16 to 14 (making it an effective 13 with naginata defense penalty)
3) Wokou Captain: new magic paths are W1 + .25xA. -2 research penalty. Gold cost increased from 40 to 50.
4) Onmyo-ji: Fortune Teller reduced to LA Jomon defaults (6 -> 4)
5) Saigu: Made Old, Unrest reduction power lowered from 4/turn to 2/turn, Cost lowered to 300gp
6) Ryujin: Loses auto-cast Divine Blessing, gains auto-cast Power of the Spheres
MA Jomon 1.2b: Larger Changes
1) Everything from version 1.2a
2) Ashigaru Bowman: removed from the list of recruitables
3) Miko: removed from the list of recruitables
4) Adding the Samurai of the Ryu. It's a sacred, amphibious yari samurai with stats similar to the Aka-Oni Samurai of LA Jomon. Recruitable only from capital and UW forts.
5) Envoy of Ryu: magic paths increased to W2H2 + 1xFAEN + .1xFAWEN. Recruitable only from capital and UW forts. Gold cost increased from 150 to 180.
6) Saigu: Made recruit-anywhere. Unrest reduction power lowered from 4/turn to 1/turn. Very Old. Reduced to an H1. Cost lowered to 300gp
MA Jomon 1.2c: WTF?!
1) Samurai Cavalry: heavy lance changed to light lance
2) Ashigaru Bowman: removed from the list of recruitables
3) Onna-Bushi: base defense lowered from 16 to 14 (making it an effective 13 with naginata defense penalty)
4) Wokou Captain: removed from recruitment
5) Miko: removed from the list of recruitables
6) Onmyo-ji: Fortune Teller reduced to LA Jomon defaults (6 -> 4)
7) Saigu: Made recruit-anywhere. Gold cost reduced from 350 -> 250. Unrest reduction power lowered from 4/turn to 1/turn. Has homesickness-50%. Not old. Reduced to an H1.
8) Ryujin: Humanoid form auto-casts Divine Bless, Dragon form auto-casts Power of the Spheres (note you can't get both spells by toggling between forms mid-battle; only cast at very start of combat)
9) Adding the Samurai of the Ryu. It's a sacred, amphibious yari samurai with stats similar to the Aka-Oni Samurai of LA Jomon. It has homesickness 100% (dies after it leaves it's home province) but when it dies it assumes a permanent second form, identical to first form but not sacred (gold cost will be reduced for second form to keep upkeep the same). Will have better stats/abilities than 1.2b version. Recruitable only from capital and UW forts.
10) Envoy of Ryu: magic paths increased to W2H2 + 1xFAEN + .1xFAWEN. Recruitable only from capital and UW forts. Gains sailing. Leadership increased from 10 to 40. Gold cost increased from 150 to 195.
11) Summon Kohona Tengus spell removed from MA Jomon spell list.
12) Contact Kohona Tengus spell created (Conj-3, A1E1, 2 air gems, gets you 3 Kohona Tengus).
13) Contact Kohona Tengu Flock spell created (Conjuration-7, A3E1, 20 air gems, gets you 40 Kohona Tengu)