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  #21  
Old April 9th, 2004, 02:17 AM
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Default Re: New Orania War Scenario game on Mosehansen

Quote:
Originally posted by archaeolept:
how many players are you aiming for miguel? I prefer a bit of space, but maybe you'ld rather have the full complement?
Nah. I'm shooting for 12. Basically, I start game within an hour of getting the 12th player. If we get up to 14 or whatever in that time, fine. Otherwise, we go with what we've got.
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  #22  
Old April 9th, 2004, 02:21 AM
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Default Re: New Orania War Scenario game on Mosehansen

Quote:
Originally posted by AhhhFresh:
Mainly it is because of Tritons, which the R'lyeh have no easy answer to... but basically, it works like this: 99% of land provinces have land based units (suprise!). That is great for R'lyeh, since the slower the oponent is, the more likely he is to be paralyzed by the time your land units face him...

Cavalry can be slightly tough, but not really a big deal.

Try Triton Shark Knights. Who wins? All of a sudden, those indie provinces with knights seem like complete "cake"... and they are.
*shrug* I'm never all that scared by Tritons to be honest. Placing a big enough contingent of Lobos around your illithid makes it hard for the tritons to get to the center.

Frankly, going to land too early imo puts R'lyeh at a huge disadvantage as it's overextended against a number of foes that want to see it dead, dead, dead. Reinforcements take too long coming unless your capital is right next to that part of the landmass, in which case you've got another set of problems. I tend to find that it's better to consolidate the water, eliminate Atlantis if necessary, Voice of Tiamat/Akashic Record out ALL the gems in the ocean and then wait and build. Don't come to land before you need to.

But others might put more stock in the zergling rush.
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  #23  
Old April 9th, 2004, 07:59 AM

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Default Re: New Orania War Scenario game on Mosehansen

no it's me Marignon ^^ I took it when it was empty.
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  #24  
Old April 9th, 2004, 04:12 PM
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Default Re: New Orania War Scenario game on Mosehansen

ok, we've had 9 registered since Last night.

c'mon, someone else jump in

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  #25  
Old April 9th, 2004, 04:40 PM

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Default Re: New Orania War Scenario game on Mosehansen

Quote:
Originally posted by Miguel Duran:
quote:
Originally posted by AhhhFresh:
Mainly it is because of Tritons, which the R'lyeh have no easy answer to... but basically, it works like this: 99% of land provinces have land based units (suprise!). That is great for R'lyeh, since the slower the oponent is, the more likely he is to be paralyzed by the time your land units face him...

Cavalry can be slightly tough, but not really a big deal.

Try Triton Shark Knights. Who wins? All of a sudden, those indie provinces with knights seem like complete "cake"... and they are.
*shrug* I'm never all that scared by Tritons to be honest. Placing a big enough contingent of Lobos around your illithid makes it hard for the tritons to get to the center.

Frankly, going to land too early imo puts R'lyeh at a huge disadvantage as it's overextended against a number of foes that want to see it dead, dead, dead. Reinforcements take too long coming unless your capital is right next to that part of the landmass, in which case you've got another set of problems. I tend to find that it's better to consolidate the water, eliminate Atlantis if necessary, Voice of Tiamat/Akashic Record out ALL the gems in the ocean and then wait and build. Don't come to land before you need to.

But others might put more stock in the zergling rush.

Well, I'm no expert... that's for sure! I think it's just playstlye differences... but my feeling is that it takes the land guys quite a while before they're ready to go underwater, so you can wait before you take those. I'd rather get my foothold on land ASAP, as that's where the richest provinces and best independent mages are. And the Starspawn need money to really get rolling...

Illithids can only be recruited underwater, that's true... but that's what Gateway is for.

I have yet to play an MP game with Atlantis in it though, so I'm not sure how that would affect things...
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  #26  
Old April 9th, 2004, 05:17 PM
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Default Re: New Orania War Scenario game on Mosehansen

Quote:
Originally posted by archaeolept:
ok, we've had 9 registered since Last night.

c'mon, someone else jump in

There's 11 now.
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  #27  
Old April 9th, 2004, 05:19 PM
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Default Re: New Orania War Scenario game on Mosehansen

11's good enough for me. I'm starting game at 1:00 PM EST with whatever we have at that point.

Good hunting.
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  #28  
Old April 9th, 2004, 06:09 PM
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Default Re: New Orania War Scenario game on Mosehansen

and the flag is dropped!

who will be Last to complete their turn?

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  #29  
Old April 9th, 2004, 06:12 PM
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Default Re: New Orania War Scenario game on Mosehansen

All right -- game is started.
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  #30  
Old April 9th, 2004, 07:21 PM

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Default Re: New Orania War Scenario game on Mosehansen

question has anyone played an Online game from two different computers before. Is there anything special I have to do. Reason is I can play from work computer but can't watch battle, so on bigger turns I have to play from my home computer.
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