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  #21  
Old November 27th, 2003, 12:13 PM
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Default Re: New MWF Network Game Starting

My timezone is GMT+2.
I can send turns once per day.
If you want to move at a faster pace please find a replacment for me.
Oh, and I got a strange message in the game from pythium (my nation), also I saw that the orderd I gave were changed.
I would like to know what is that all about.
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  #22  
Old November 27th, 2003, 12:17 PM
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Default Re: New MWF Network Game Starting

Oh, I just checked and it seems as though someone else is playing pythium in my stead.
I think this should be straighted up before we go any further.
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  #23  
Old November 27th, 2003, 03:36 PM

Sammual Sammual is offline
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Default Re: New MWF Network Game Starting

Quote:
Originally posted by izaqyos:
Oh, I just checked and it seems as though someone else is playing pythium in my stead.
I think this should be straighted up before we go any further.
Hmm,
Did you password protect your nation?

Sammual
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  #24  
Old November 27th, 2003, 05:08 PM
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Default Re: New MWF Network Game Starting

Ok, no one should seriously have to put a password on their nation. Whoever is doing this crap bette stop.
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  #25  
Old November 27th, 2003, 07:21 PM
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Default Re: New MWF Network Game Starting

I totaly agree.
Please don't spoil the fun of other players or force us to use passwords.
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  #26  
Old November 27th, 2003, 07:36 PM
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Default Re: New MWF Network Game Starting

Quote:
Originally posted by izaqyos:
Oh, I just checked and it seems as though someone else is playing pythium in my stead.
I think this should be straighted up before we go any further.
Do you mean for turn 1? When I look at the nations line-up, it shows Pythium as not having sent any orders for turn 2...???

Quote:
Originally posted by izaqyos:
I totaly agree.
Please don't spoil the fun of other players or force us to use passwords.
I would strongly suggest password-protecting your MP nations in the future. There are two reasons for this: With no password protection, it is possible for somebody to log into your nation by accident - for example if they forgot which nation they were in which game, and were Pythium in one net game but Ulm in another, and neither were password-protected...

Second, there are always untrustworthy people, and they may not even be people in the game (just random people that found the ip/port).

So, I think that the "confusion" possiblity is more likely, and as such, even if everyone is completely honest, it's best to use passwords to prevent mistakes and hard feelings.
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  #27  
Old November 28th, 2003, 09:46 AM
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Default Re: New MWF Network Game Starting

Can I password protect my turns after the game has started?
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  #28  
Old November 28th, 2003, 04:43 PM
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Default Re: New MWF Network Game Starting

Quote:
Originally posted by izaqyos:
Can I password protect my turns after the game has started?
Not as far as I know.
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  #29  
Old December 1st, 2003, 05:50 PM
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Default Re: New MWF Network Game Starting

could i possibly cancel this game? it seems it's gotten very unorganized.
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  #30  
Old December 1st, 2003, 06:02 PM
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Graeme Dice Graeme Dice is offline
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Default Re: New MWF Network Game Starting

I have no problem with it being cancelled. It doesn't look like the Jotunheim player is playing anymore either.
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