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October 19th, 2004, 09:29 PM
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Sergeant
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Join Date: Nov 2003
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Re: New Dom3 races! Post suggestions here!
Quote:
Edi said:
There already is an Egyptian flavored nation: C'tis. C'tis seems to be a cross between Egyptian myths and the Stygians from Robert E. Howard's Conan stories, just with humans switched for lizards.
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Good call. Howard's world is ripe with great ideas for new nations. Gonna have to dig up my old Conan books...
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October 19th, 2004, 09:37 PM
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Second Lieutenant
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Re: New Dom3 races! Post suggestions here!
... and more vikings. We've been over this, Calistas.
Anyway, if we're just indiscriminately adding in historical and semihistorical human nations, I wouldn't object to seeing something vaguely Polynesian. If Dom 3 ends up having proper naval combat, rather than just submarine combat, this might be extra-fuzzy. In a good way.
Proper, folklore-heavy eastern Europe(Era of your choice) might be nice, if it doesn't overlap BF Ulm too much, and there's always something to be said for India. Furthermore, please make T'ien Ch'i even more ubercool than they are at present. Thanks.
I'd also like to see existing nations changed by the Ascension Wars. For instance(And this is a very particular instance which by no means begins to encapsulate the whole), you'd assume a few predator lizards woulda found their way into the other nations' societies, rather than remaining nothing more than a C'tissian slave race. Especially if certain otherwise feeble nations end up using them as the backbone of their armies on very hard research games.
Ditto regarding humanbred Abysians. We assume they're anatomically compatible and, whether conquerors or conquered, it's safe to assume at least some of them worked their way into the gene pool of the postwar generations, adding a bit of ethnic and possibly cultural diversity to, oh, say... T'ien Ch'i. They'd never have seen that coming.
Lastly, I think it might be both strategically and thematically interesting to have a nation that somehow changes, in significant ways, with the passing of the seasons. No matter how you interpret a suggestion that vague, the results are all sorts of cool rolled into one. Of course, this might just be an expression of my wanting to have terrain and other environmental conditions have more of an impact on gameplay(And style, people, STYLE). Even with a fully equipped Heliophagus on hand, one does not invade Russia in winter.
Other than that, it's all the same to me, so long as you continue avoid generic fantasy and other strains of the dreaded cliche like the plague. Honestly, no orcs.
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October 19th, 2004, 09:46 PM
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Second Lieutenant
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Re: New Dom3 races! Post suggestions here!
PS: Let it further be noted that I dig the notion of a kingdom of mystic accountants and warrior-jews. Particularly alongside Marignon. One side all snooty and convinced that they are the only beings in the cosmos that actually have souls, or that they have two or three more souls than everyone else, and the other side... Marignon. Clash of the egos. Well suggested.
Another afterthought, I'm not sure how long Atlantis have been abducting members of other races to serve as mages but, unless they only steal infants*, I imagine this makes them prime candidates for that whole "changing with the times" thing I suggested. Particularly since mages were worth more than their weight in... well... other mages, during the Ascension Wars.
*Which seems kinda silly, as one would have no way of telling whether said babies have any aptitude for magic, in half the game's cultures. And one would not want to steal a Machakan baby from the Lord's bloodline. Eep.
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October 19th, 2004, 10:16 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Dom3 races! Post suggestions here!
Quote:
Vicious Love said:
I'd also like to see existing nations changed by the Ascension Wars. For instance(And this is a very particular instance which by no means begins to encapsulate the whole), you'd assume a few predator lizards woulda found their way into the other nations' societies
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They already have. Check out "Angerboda's Great Hag Book of Barbecue" - 3 recipes require the lizards, while it's optional for a dozen others. And her book of stews has some great uses for Marshmasters and Sauromancers as well.
Pretty sure T'ien C'hi has some stir fried Versions as well.
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October 19th, 2004, 10:24 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: New Dom3 races! Post suggestions here!
How about insect people living in a highly structured colony-like society. I would imagine it as primarily infantry-based (some winged) with good priests and strong on sacred troops.
* Swarming tactics would make sense.
* Nature magic seems to fit.
* Lots of Poison sting attacks and poison resistance but with fire susceptibility to offset.
* High morale and even some Berserk for insect-like single-minded purpose.
* Edit: Paralysis/web attacks for more expensive units
- Basic quadrapedal infantry - the real insects
- Basic bipedal infantry - more like insect-men, using natural weapons and armor
- Winged infantry - insect-men warriors in chitin armors and using various hand-held weapons in addition to natural weapons
- Ranged - Some type of short-ranged, poison dart shooting bugs
- Priests - insect-men with priest magic and maybe Nature.
- Mages - Nature, Earth, Air magics
This is all just off the top of my head. I'm sure it needs work...
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October 20th, 2004, 02:46 AM
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Major General
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Location: Mountain View, CA
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Re: New Dom3 races! Post suggestions here!
Insects being incredibly numerous and diverse, you'd have a number of options to draw from.
For instance, a huge number of species fly, and some are amphibious or aquatic for at least part of their life cycle (hm: it would be interesting if units could 'evolve' based on, say, experience? Currently, the Eater o' the Dead grows on corpses, but that's a rule that has limited applicability outside of, well, eaters of the dead.).
Poison, ambush (mimicry, coloration, ability to remain nearly motionless for periods of time, use of tunnels, use of webs as tripwires (well, OK, mostly thinking of trapdoor spiders here, not bona fide insects)), high basic prot (chitin), high morale (perhaps mindlessness, requiring the Queen?) for the soldier castes of colony insects, siege bonuses for others (tunneling)...
I'm a bit hard-pressed at the moment to recall any insects that use ranged warfare, and can't really speculate as to their religion or magical capabilities. That said, somebody who's not stayed up watching Sox games might be in a position to have a reasonably coherent vision of a fantasy Version of the insect kingdom.
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October 20th, 2004, 03:06 AM
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Captain
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Join Date: Mar 2004
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Re: New Dom3 races! Post suggestions here!
So no Tapyric mithology in Dom3 ... damn this is a real shame.
I'd really liked to see a furry white tigrated tapyr trampling enemies and jumping from square to square splatting enemies under his weight (in Tapyric mithology the Tapyrs are the guardians of dead warriors/heroes' paradise, and are oversized, shapechanger to human form to "communicate" or aid directly with their protected mortal, have thick furry, and were famous for their charges and by jumping on enemies in battle. They allowed their protect to ride them too, if he earned this privilege. There were many Tapyr type, depending on their fur colour and eventual stripes - like a tiger has orange or white with black stripes. White and gray tapyrs were the most powerful. Brown were the lesser powerful, dark brown or gray the mid stage, and there was the unique black tapyr even if it seemed more a legend that never intervened or never had guided or protected a mortal being. They all serve the Great Tapyr God.)
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October 20th, 2004, 03:39 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
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Re: New Dom3 races! Post suggestions here!
As someone else has also suggested: I would love to see somekind of Arabian Nights nation. And of course Ashikaga Shogunate -style nation too.
Orcs and other typical fantasy races are a bit boring IMHO.
Mythological/semi-historical races are much more interesting.
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October 20th, 2004, 03:45 AM
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Private
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Join Date: May 2004
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Re: New Dom3 races! Post suggestions here!
I have only one suggestion. One that would fit Dom perfectly: Kalevala.
Instead of all the fantasy stuff mostly suggested here, I'd like to see races based on real folklore. Warhammer, as nice as it is as a boardgame doesn't really belong to Dom. Dom is all about spiced up folklore. Not that I wouldn't mind having some Dino-riding C'tis. Would be fun, but where goes the line between WH,Dom and other fantasy titles?
IMHO, Dom should stay in the course it has so far been on.
I'd really like to see all the WH suff in Dom, but as a mod. I wouldn't cry if there was a MiddleEarth mod either.
I like the battle engine of Dom very much. It could be used for "historical" simulation too. Some historical races, Assyrians, Babylonians, Late Kingdom Egyptians. No magic (maybe some weak rituals), just priests. Of course this would require all magic to be turned off in the server or they would be beaten to pulp. Anyway a real world setting would be a nice option...
Also a new magic path to go with the Kalevala-race.
Chanting. It couldn't be piled and stored as magic gems or bloodslaves. It would be dependent of the amount of singing and chanting created by characters present at the battle or in a province. Works a bit like the master-slave spells in Dom2. The one doing a Chant ritual would draw on the power of the chanting in the same province or battle.
I think Chanting should be included in Dom even if the Kalevala race would not. Chanting and singing is throghout time the most common way of doing magic for most cultures.
It's STILL done in all the so called modern cultures. Just go to the closest church/temple you find and listen a bit.
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October 20th, 2004, 04:02 AM
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Private
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Join Date: May 2004
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Re: New Dom3 races! Post suggestions here!
Another thought...
What on earth has happened to the mysterious power source of Atlantis? Did it get short-circuited when Atlantis sank?
It would be fun to have a new gem-source just for Atlantis.
IMHO Atlantis and R'lyeh are a bit underpowered in the game. Yes, its a huge advantage to be under water, but they do not stand a chance in late game battles. If somebody has won a mp game with either atlantis or r'lyeh. I salute you.
It is easy to hang on in the game as nobody is interested in attacking you. Until some race like ermor who really is not that bad in water comes and walks all over you.
Rlyeh is doing better, but in my games Atlantis has been always on the receiving end of the sword. Or maybe I just suck at playing it.
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To be is to do.
Nietzche
To do is to be.
Sartre
Do be do be do.
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