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April 22nd, 2007, 12:50 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: What type of units would you like to see?
Elves shall be avoided like the plague!
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 22nd, 2007, 12:51 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: What type of units would you like to see?
How about army ants? Nothing says "nature" like ants.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 12:56 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: What type of units would you like to see?
Now that's something. Perhaps large versions of insects (like ants or beetles) or other woodland animals. Think 'Night of the Lupus'with giant rabbits...uhhmm, on second thought don't, that was terrible. But I like the bug idea. To a point. We don't want this to turn into the unofficial insectoid race people have been clamoring for.
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April 22nd, 2007, 01:10 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: What type of units would you like to see?
Vaettihiem is already rammed full of wolves. Amos' insectoids are sort of alien insect monsters, not giant beetles and whatnot. Machaka already has spiders,.. Ulm has some bear stuff. Bandar's barb mod could ramp up the werebear aspect,...
What dangerous and different forest animals could be spawned then?
I'm tempted to make lemurs for mictlan to use at some point.
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April 22nd, 2007, 01:21 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: What type of units would you like to see?
Lemurs...Nature's Assassin! lol Couldn't resist the Robot Chicken reference.
I know, the problem with woodland animals is their too damn cute. Like I've said, I know there are summons for animals, but to make them domspawn units would be a bit reduntant.
Hmmm...interesting conundrum this. I shall devote my life(or just a couple hours) to thinking of woodland units for Foodstamp. But now I sleep, it's getting late.
I really should work on my barb mod too. I like the werebear thing.
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April 22nd, 2007, 02:01 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: What type of units would you like to see?
I'm trying to gain permission to release a sort of alien insectoid themed nation mod, as soon as I hear back from Uh-Nu-Buh. It's his mod though-I just did the artwork, and hopefully he'll either release it himself, or let me release it, in which case I'd like to polish it a bit, but it shouldn't take too long to release-since most of the work is done, unlike the majority of the mods I've created.
In the meantime-and back on topic-giant versions of very common insects are pretty universal, and I don't think it would be fair to even mentally restrict them to a "type" of mod. Even undead nations-and if anything is an antithesis to nature, it's undead-could thematically have insect recruits and summons-think spiders, maggots, worms, flies, all the wriggly, scary things that live in dark, damp places among the Dead. There could even be a fun mod of a skeletal nation that feeds their own flesh to giant insects in return for their services, and then build and armour their own bones into undead constructs.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 10:03 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: What type of units would you like to see?
Instead of larger versions on insects how about swarms of them? They could start off with multiple attacks, 1-2 health and slightly above average defence and when that form gets killed they could lose an attack, go back to 1-2 health and gain some defence. I would love to just get swarms of little insects stinging enemies to death
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April 22nd, 2007, 11:06 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: What type of units would you like to see?
That's an interesting idea Shovah. The way you describe them, they could work like large elementals, the more damage they take, the smaller they become. Might be tough to do.
After sleeping on this, one word keeps popping into my head:
Jabberwocky.
Since this is suppose to be nature rising in rebellion against the other nations, and carrion Woods is taken by Pangea, perhaps all the dark, disturbing legends of the forests are waking too. And the Jabberwocky (sp?) is definitely a disturbing creature. Or it was when I was little. This would prolly have to be a summons though.
As far as domspawn units, I hesitate to suggest satyrs. But perhaps, like the forest zealots, they could have wandered deep into the forests, disillusioned by the course Pangea has taken (with they're bronze age), and turned themselves over totally to Gaea. Ofcourse, little to no armor and spears for weapons.
That's my two cents worth of ideas.
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April 23rd, 2007, 12:28 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: What type of units would you like to see?
I've gotten the multihero. It's kinda amusing, but I was so excited at getting a leader that can actually lead troops that any thug-like qualities were overlooked.
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April 27th, 2007, 04:12 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Gaea, Cradle of Forests
This is a very nice, creative mod. I like the theme.
Was there an update to the version since yesterday?
The nymph seduction chance seems very high against standard human males.
Some feedback:
* Is it intentional that Nymphs are one of the best casters, in addition to being completely full-time useful as seductresses?
* Maybe remove their ability to build forts except in forests? I was offered a Mountain Citadel project in the mountains...
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