almost thought this forum was completely dead
anyway : they already have different effects (well, all 'magic damage' with different values, but IC has 'fire damage' and 'make monsters flee' (wonder if this works when it's actually ammo
)) and it still stacks... Tried alot of other things too, like unique item true, give it different base gold values, ...
But it seems it only looks at the ammo class
tried to make it as an 'item modifier', but does that also apply to items dropped by monsters? And can I somewhere alter the chance of finding modified items?
about the range : I wonder if the game actually uses it yet, I managed to hit monsters a few screens away, while the range should be '8'...