quote:Originally posted by tinkthank: Hey thanks, all helpful stuff here.
Further follow-up questions:
1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
I have success scripting them to cast raise dead. Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
Well, just a thought, but have you tried Skull Talismans? Presuming your Pretender has any Death magic, you could have an Empoisoner working from turn 2 (first assassination on turn 4).
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?Ooops. I meant the "animate skeleton/dead" that raises just one undead at a time, is available at encantment 1.
__________________ In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
On a side question: The Keeper of the Tombs is a level 2 priest but not sacred -- is that intentional? I cant think of any other unit like that offhand that has priestly abilities but is not able to be blessed him/herself.