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March 20th, 2009, 03:22 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Silver Lions II - Preview
Quote:
Originally Posted by junk2drive
After reading the next update list, you may want to hold off on any further work until it is released.
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Right now I have limited the finished scenarios to US vs Czech since I know they are doing some serious editing to the Soviet OOB. For that reason I am concentrating on the scenario text files.
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March 20th, 2009, 05:14 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Silver Lions II - Preview
Besides there are still two maps to be built
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March 20th, 2009, 11:45 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Silver Lions II - Preview
Picked option one. On map, 48,1 and 49,1 are water ford hexes.
Maybe I'm tired, or stupid, but the briefing didn't give me much clue that the map was going to be sideways. I found myself wondering where to deploy and where the enemy is coming from.
Side note. I'm not ex military or very versed in SP icons. Using 1/2/3/abc for the description may be accurate but I have no clue what tank I have or troops either. I can right click and it states it's a tank. No sheet. I have to click info to see an M60. Tedious to me but others may find it immersive.
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March 21st, 2009, 06:53 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Silver Lions II - Preview
I was tired and stupid. My apology. The briefing clearly states where and where.
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March 21st, 2009, 07:32 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: Silver Lions II - Preview
Quote:
Originally Posted by junk2drive
I was tired and stupid. My apology. The briefing clearly states where and where.
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Thats why I need you non-military types to give it a looksee. What looks one way to me might look completely different to another. I ma planning on a "handbook" to go along with the campaign that will include more detailed briefings, OOB's, mapsheets with overlays and more, hopefully to include a glossary.
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March 21st, 2009, 07:44 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Silver Lions II - Preview
Quote:
Using 1/2/3/abc for the description may be accurate but I have no clue what tank I have or troops either.
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Must admit to us guys who have not been in the military slows things down. Not so bad in a campaign as you get used to it but puts me off a scenerio straight away. The other problem is its alright if all formations have the same letter for the specialist squad otherwise remembering who they are is a pain. Normaly use game notification for that which makes it easy as you remember for instance most squads section 3 is your AT guy long range specialist as in support or whatever.
It may well add flavour though to military guys but to me finding that infantry support vehicle is a lot easier if it says thats what it is esp if icon is very similar like an APC with RCL instead of just MGs
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March 23rd, 2009, 06:23 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Silver Lions II - Preview
I, OTOH, enloy the real life descriptions maybe comes from all my OOB tinkering
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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March 24th, 2009, 12:59 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Silver Lions II - Preview
Played 12 turns option 1. My tanks have had an easy time with the enemy APCs and T72s. What I don't like is being pounded turn after turn by enemy arty. Seem you make up for the AI with dice roll destruction. I lost an M113 that way. At least give me some counter battery fire.
I would like to see the setup zone further east of the VLs. Give me a chance for a fighting withdrawal. Instead I sit and wait and get pounded by arty.
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March 24th, 2009, 07:22 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: Silver Lions II - Preview
Quote:
Originally Posted by junk2drive
Played 12 turns option 1. My tanks have had an easy time with the enemy APCs and T72s. What I don't like is being pounded turn after turn by enemy arty. Seem you make up for the AI with dice roll destruction. I lost an M113 that way. At least give me some counter battery fire.
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The enemy arty is set to 18 tubes of 122mm which is the standard compliment for an MRR. They should actually have some 152mm as well if they are the center of the Division's attack. Also, the OT-64's are really outclassed by the US tanks but once the changes to the 4.5 engine go into effect it should allow some ATGM vehicles the ability to move a few hexes and still fire some ATGM's. With that version the battles should be a different story, at least when the soviets become involved in the campaign (Scenario 7+) and they have BMP's and T64b's.
Quote:
I would like to see the setup zone further east of the VLs. Give me a chance for a fighting withdrawal. Instead I sit and wait and get pounded by arty.
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If you only lost a single PC you shouldn't need to withdraw. How far forward, the the slope forward of Cachrov?
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March 26th, 2009, 09:56 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: Silver Lions II - Preview
Zoomed out, I see the approaches, the ridges, the woods to my back. Most of the VLs are in Cachrov. Brodne is farther back. I placed my A, B, mechanics and support AFVs in Brodne. Main force in Cachrov behind the line. Start battle. Advance some of main force in Cachrov. Start picking off oncoming tanks and AFVs. Soon Brodne is overwelmed by more forces than I expected. Meanwhile Cachrov is getting hammered by arty. Suppressed units won't recover or move.
So, my previous comments are based on this. Bad tactics on my part? If the setup line is farther forward, I could spead out a little in Cachrov. Might not get caught as bad by arty or be able to keep moving away from the blast zone. Or should I let the enemy have Cachrov and retreat to Brodne?
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