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  #21  
Old October 10th, 2008, 11:34 PM
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Default Re: Low Cost Tactics

I'd go with Air 4/Earth 4 on an Ancient Kraken, if you want him cheap. It'll allow you to eventually get him out of the water, and along with the many excellent spells those two paths grant, they'll give him +4 Prot and +4 Prec. Both very handy.
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  #22  
Old October 11th, 2008, 07:09 PM

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Default Re: Low Cost Tactics

The kraken isn't really going to be casting any offensive spells, so I dunno what you're going to do with the extra precision.
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  #23  
Old October 11th, 2008, 08:02 PM

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Default Re: Low Cost Tactics

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The kraken isn't really going to be casting any offensive spells, so I dunno what you're going to do with the extra precision.
well when the kraken gets on land, it will be helpful should the kraken become involved in a spirited game of marbles.
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  #24  
Old October 12th, 2008, 07:35 AM
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Default Re: Low Cost Tactics

air isn't really needed for kraken at all, it's a melee powerhouse with multiple attacks and a pretty nice amount of health, earth may be worth it though.
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  #25  
Old October 12th, 2008, 07:42 AM
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Default Re: Low Cost Tactics

That depends on which nation you're playing. EA R'lyeh need a water/air pretender to forge amulets of the fish.
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  #26  
Old October 12th, 2008, 08:45 AM
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Default Re: Low Cost Tactics

Please save this for a Kraken thread. I'm more interested in tactics, not pretender designs. I don't count pretenders as low cost tactics anyhow as they use up an extremely limited resource, design points.

Bow of war on a water mage. Cast Quickness and then fire. Improvements to this tactic include:
-nature or air magic to increase precision.
-sacred with a death bless for increased affliction
-same mage or another casting flaming arrows for AP damage
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  #27  
Old October 12th, 2008, 03:12 PM

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Default Re: Low Cost Tactics

As I recently found out in my first ever MP game, flagellants can be surprisingly effective against powerful thugs like Fomorian Kings(that took out my normal armies). Worth using, especially when you get them for free.
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  #28  
Old October 12th, 2008, 03:50 PM
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Default Re: Low Cost Tactics

Quote:
Originally Posted by AreaOfEffect View Post
Please save this for a Kraken thread. I'm more interested in tactics, not pretender designs. I don't count pretenders as low cost tactics anyhow as they use up an extremely limited resource, design points.

Bow of war on a water mage. Cast Quickness and then fire. Improvements to this tactic include:
-nature or air magic to increase precision.
-sacred with a death bless for increased affliction
-same mage or another casting flaming arrows for AP damage
Now that you mention it, MA Oceania would be pretty good at this, as they have Water and Nature on the same mage (Mermage) and a A1 mage to forge the bows with (Sirens on land). Not to mention the fact that with reduced Water magic, the Mermages have limited utility on land, so this might be a good idea for them. Maybe slap an Air-Shield and Luck amulet on them too to keep them safe.
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  #29  
Old October 12th, 2008, 03:52 PM

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Default Re: Low Cost Tactics

It seems like flagellants would be more useful if they only cost 1/2 a holy point. Right now, if you're marignon they're not worth it because its too hard to get enough of them in a short enough time. OFC that could just be my inexperience with marignon, or maybe that I just don't build castles fast enough.
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  #30  
Old October 12th, 2008, 04:57 PM
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Default Re: Low Cost Tactics

Trumanator, not so true. You can make them at any castle with a temple. I would agree with you if they were national only, but they aren't.

Starshine_Monarch, that's a good observation. A good way to keep them from having to buy indy archers, which would be a waste of their precious gold.
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