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January 29th, 2012, 08:08 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
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Re: Coe 3 Aar
I am sad to report that our dear leader Ostrogotha has been slain. He attacked an iron mine guarded by a group of evil Bakemono and was slain. Ostrogotha was a great leader who earned the respect and admiration of everyone who knew him. His death is a tragic loss for all the people of the realm, and for me most particularly. His last wish was that I, Godegisel, should take over his position of leadership. We are asking everyone to work extra hard in this difficult time, to get us through these dark days.
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Thank god that idiot Ostrogotha’s dead. Just too bad he took some of our troops with him. I am heading back to the crystal tower to shore up our defenses, and then will head out to try to find some more resources, to get us back on our feet. - Godegisel
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January 29th, 2012, 11:13 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Coe 3 Aar
Poor Ostrogotha!
Is there still chance of victory for the apprentice?
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January 30th, 2012, 06:29 AM
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Corporal
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Join Date: Oct 2009
Posts: 114
Thanks: 16
Thanked 1 Time in 1 Post
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Re: Coe 3 Aar
Is there any way to improve the level of the apprentice, so that he can do the same stuff that Ostrogotha could, before he died?
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January 30th, 2012, 06:40 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Coe 3 Aar
Yes, a ritual of mastery, which is bloody expensive and destroys the coal mine in the process. However, since the next version update breaks savegames, we shall never know if the apprentice would have made itthat far.
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January 30th, 2012, 11:34 AM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
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Re: Coe 3 Aar
Quote:
Originally Posted by Doo
Poor Ostrogotha!
Is there still chance of victory for the apprentice?
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Yes, but it's tough to lose your most advanced commander.
This incident highlights a really important and tricky part of the early game: gauging whether or not you are strong enough to take out a group of independents. You start with relatively few units, and so early on you are often playing it closer than you'd like to. It's easy (especially when you're new to the game) to underestimate the strength of a group of independents. If you make that mistake (like Ostrogotha) then it's a big blow.
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January 30th, 2012, 11:40 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: Coe 3 Aar
In CoE2 there were some characters, like the barbarian, where it was hardly even an inconvenience to lose your main commander, whereas losing your Enchanter or Demonologist or whatever could be crippling. Is that still there case? Are there still some main characters that aren't very consequential?
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January 30th, 2012, 12:04 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Coe 3 Aar
Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.
Nobody mourns a politician's demise...
The Senator is interesting in the sense that as long as he has any commanders at all, both of his starting ones (Senator and Centurion) are eminently expendable. As soon as you can recruit a Leo, the Centurion goes from main army commander to troop ferry, since the Leo has leadership bonuses (morale boost) and the Centurion does not.
Baron and Burgmeister can also lose the secondary heroes without much impact, though High Lords are expensive to replace. The main heroes of these classes you don't want to lose because of their combat abilities or army boost abilities.
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January 30th, 2012, 04:45 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Coe 3 Aar
Well if you can't complete a victory with this game you have to do AAR's until you do. Its in the rules somewhere.....
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January 30th, 2012, 08:29 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
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Re: Coe 3 Aar
First sign of the enemy. A shambler prince with a spearman and hybrid in tow. And just when I was about to take over my ally’s coal mine!
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January 31st, 2012, 10:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Coe 3 Aar
Quote:
Originally Posted by Edi
Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.
Nobody mourns a politician's demise...
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On thing I find irritating in CoE3 from an RPGer viewpoint is that at the start of the game I name my commander. And yet, when that commander dies I have not necessarily lost the game. If I name my Senator then I feel rather obligated to protect my Senator even though its rather a worthless piece.
Ive mentioned that I think we should be naming our empires instead of that first expendable leader.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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