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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old November 19th, 2007, 07:20 PM

VedalkenBear VedalkenBear is offline
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Default Re: Anyone else excited about the next patch?

Okay, Mr. Fudd. Though I hear that the Gibbers don't like to be hunted.
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  #22  
Old November 19th, 2007, 09:26 PM
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Default Re: Anyone else excited about the next patch?

Wow, dominions 3 slowly becomes the perfect dominions i hoped for. Awesome .
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  #23  
Old November 19th, 2007, 10:53 PM
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Default Re: Anyone else excited about the next patch?

Nihon-go dekimasen

Is it just basic item modding? What can we use the commands for?
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  #24  
Old November 20th, 2007, 01:55 PM

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Default Re: Anyone else excited about the next patch?

Amos: tasika, 'nihongo _wa_ dekimasen' to itte tigawanai hoo da na?

In other news, I'd like several different item mods. If some explanation of these new commands would be forthcoming, I know we'd all appreciate it.
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  #25  
Old November 20th, 2007, 05:18 PM
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Default Re: Anyone else excited about the next patch?

Quote:
Amos said:Is it just basic item modding? What can we use the commands for?
We can make new weapons and armors, and make them forgeable. Not very useful for armors (except possibly to create armor-version of The Summit or other armors without magical qualities), but if we can make a new weapon and make a new item that can be equipped as that weapon... new forgeable bows, crossbows, javelins, slings, mornginstars, flails, clubs, maces, staves etc. Adding more of the same doesn't sound that special, but descriptions go a long way, and there's an insane amount of weapon effects.
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  #26  
Old November 20th, 2007, 07:19 PM
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Default Re: Anyone else excited about the next patch?

The ability to make an item that has item-castable spells would rock. So, would the One Ring have Master Enslave?
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  #27  
Old November 20th, 2007, 09:49 PM
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Default Re: Anyone else excited about the next patch?

* New item modding commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.

I dont see a command to add special effects or copy from existing items. Even if we get copyitem that would be awesome.

Quote:
Amos: tasika, 'nihongo _wa_ dekimasen' to itte tigawanai hoo da na?

Chotto mate! Nandeska? Wakarimasen.

Whats the level before the beginners level? Thats my level of Japanese. So your Romaji is completely lost on me.
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  #28  
Old November 21st, 2007, 01:42 AM

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Default Re: Anyone else excited about the next patch?

I just realised that #onebattlespell might not be the really cool unit tag it appeared to be. It might actually be an item modding tag which allows the item to cast a spell over and over again. That's still cool, but nowhere near as useful as the #entryspell thing I thought it was.
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  #29  
Old November 21st, 2007, 02:47 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Anyone else excited about the next patch?

Before beginners? JapaN00b?

I'd definetly make a small mod for my beloved Agartha if I can forge a darkness autocasting item. I might have to keep it singleplayer... or maybe I could make those cave provinces dark again.

If it had to be units, I could summon an immobile commander, I suppose. I remember hearing about the 'Insectoid' mod and how it had interesting buildings. Even if its simply setting a unit to cast only one available spell I could have a Death 8 unit cast darkness and nothing else...

Or, imagine a unit that casts fire flies - national turret?
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  #30  
Old November 21st, 2007, 03:55 AM
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Default Re: Anyone else excited about the next patch?

I think fire flies could be done as a weapon. Just give it a high rate of fire.

Things I'm particularly looking forward to:
* Spells with side-effects. My Voudoun-themed LA Machaka needs to have negative side-effects to their mass-buffs.
* I assume that I can also get the computer to downward adjust ages with a side-effect; or maybe this will not be needed.
* Blood and fire! I can't even decide what all side-effects to give people.
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