.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old September 25th, 2006, 12:49 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Farstrike a useless spell?

Quote:
Manuk said:
(odd, the quote doesn't work.)
That's because you are supposed to use quote instead of q
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #22  
Old September 25th, 2006, 10:18 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Farstrike a useless spell?

I don't think the cast chance is the problem. Hand of Death every other turn is plenty, it's the difficulty of getting and, especially, keeping the mage close enough to use it.
Reply With Quote
  #23  
Old September 26th, 2006, 03:45 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Farstrike a useless spell?

Quote:
Wick said:
.. it's the difficulty of getting and, especially, keeping the mage close enough to use it.
"Keeping close enough" like "keeping alive" most times
With lower-than-average hitpoints and defense, and only medium armor at best this can turn out quite problematic with most mages.

Vans e.g. on the other hand are quite good at frying attackers (and the remnant of their bodyguards ) with Shock Wave, and are quite able to survive some rounds of melee combat unless very unlucky ..



remnant o.c. .. 'wash tie-ping shilly shings 'gain
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #24  
Old September 26th, 2006, 04:33 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Farstrike a useless spell?

Shock Wave is a riot. It and Immolate are high in my list of favorite spells.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #25  
Old September 26th, 2006, 08:30 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Farstrike a useless spell?

Flame eruption on a non fire imune mage with a non fire imune bodyguard... even if you lose, losing can be fun. Last stands against ermor for example (Oh look, my SC got five thousand kills, and I still lost )
OT: I've never tried, but would an anathemant dragon with flying shoes set to cast divine bless (if bless is good) + fire shield, attack rear, flame eruption flame eruption, cast spells work? It seems like you would do quite well, since rear. would be mages/archers, and anathemants are hard to kill, and flame eruption owns. Body guards would be a problem, but if you could incinerate them (figuratively, not the spell )...
__________________
Qui tacet consentit
Reply With Quote
  #26  
Old September 26th, 2006, 09:58 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Farstrike a useless spell?

Like I implied, you can't order "attack rear" and then cast spells. You can only use "attack once" and once that squad routs the mage will just send Phantasmal Warriors against the archers or something.

Dear Mighty Warrior Mage, we'd like to see some AGGRESSION here.
Reply With Quote
  #27  
Old September 27th, 2006, 06:49 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Farstrike a useless spell?

I liked Farstrike from my Shedu early in the game.
Reply With Quote
  #28  
Old September 28th, 2006, 06:00 AM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: Farstrike a useless spell?

Quote:
PvK said:
I liked Farstrike from my Shedu early in the game.
This is the only commander I have ever used it with. The Shedu has the right magic, and also combines very high strength and lack of hands, which makes it hard to turn that strength to killing purposes otherwise. And using spells keeps him out of trample range.

Sill
Reply With Quote
  #29  
Old September 28th, 2006, 12:53 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Farstrike a useless spell?

Well, E/S commanders aren't that common in Dominions 2 anyway.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #30  
Old September 28th, 2006, 02:26 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Farstrike a useless spell?

Quote:
Wick said:
I don't think the cast chance is the problem. Hand of Death every other turn is plenty, it's the difficulty of getting and, especially, keeping the mage close enough to use it.
That is one of the things I mentioned. When you select "Attack X" mages should still opt to cast touch spells if they have greater potential than an attack. If the miss chance activates, at least they still get an attack.

I can't help but notice that touch spells and close range spells tend to have very low fatigue cost coupled with low path costs. This means a battle mage could theoretically be a viable build, because they could potentially get a lot of spells cast, even in moderate armor. I guess by the time you can take advantage of it, there are simply better spells around, though. I wonder, if "Attack X" still allowed mages to cast spells, would empowering SCs become fashionable.

=$=
__________________
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.