*bump*
...and some news
Version 1.09:
1. Fixed - Some machines would cause the game to crash with an "InvalidOp Floating
Point Error" when you pressed play.
2. Fixed - Some ships were getting added damage resistance when they shouldn't.
3. Added - New fields to the Main_Enemies.txt file to allow for greater variation
in the Resist All amounts.
4. Fixed - AI Response range in the enemies file will now be multipled by the campaign's
weapon scaling factor.
5. Fixed - A ship's response range will be increased to it's maximum weapons range if it's higher.
6. Fixed - Enemy Ships were not always firing on targets within their maximum weapons range.
7. Fixed - Ships will now communicate out to their response range.
8. Fixed - Negative offset values for comp levels in stores.txt weren't working.
9. Fixed - Point Defense would fire on dying ships or fighters.
10. Fixed - The player's fighters would not cause targets to go hostile.
11. Fixed - The player would not receive experience for targets their fighters destroyed.
12. Fixed - You would cause terran ships to go hostile by hitting your own mines.
13. Fixed - Other weapons would not fire if marked as autofire.
14. Fixed - Directed Torpedoes should be working now.
15. Added - Directed Torpedo entries to the end of the bitmap effects data file.
16. Added - Three new pulse weapon bitmaps (also used for Directed Torpedoes).