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December 14th, 2003, 02:33 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Strawberry Vanilla MOD
instead of changing the to hit with the pdc, I changed the defence bonus to the missiles, they are set at 40 as defult so I changed them to 55, seems silly to have them easyer to hit than drones...
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December 15th, 2003, 03:48 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Strawberry Vanilla MOD
Increasing the default to-hit mod sounds like a good idea to me, although keep in mind that as technology increases, ships increase their PD to-hit ability from +70 (PDC I with no combat sensors or training) to +175 (PDC with CS3 and full ship & fleet training). PDC range varies from 3 to 5, which does tend to give an additional -20 for high-tech ships using range-5 PDC.
Since there is only one level of seeker defense modifier available, and ship fire accuracy varies by 105% throughout the game (and by +/- 60 or so per race, potentially), there isn't any way to really keep PDC useful-yet-possible-to-miss-with throughout the game.
PvK
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December 16th, 2003, 10:28 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Strawberry Vanilla MOD
I see what your saying, by changing the to hit on the missiles I have made it harder to hit them early game, but havent done much to the late game... *sigh*
it seems realy silly, why didnt MM put a weopon seeker to hit modifier into the components?
i could add dumy missiles, but I am thinking it would change the game to much for what I am trying to do with this mod.
ill have to do some more thinking on this and work out some maths...
anyway, I have changed the to hit on the larger ship hulls to follow the pattern, inluding the carriers.
I also reduced the drone hull cost slightly (100, 130, 160)
gave smaller engines and afterburners a defencive bonus.
do you think I should add smaller (5kt and 10kt) of shields and armor? (esp. christalline and organic)
I think ill test it thouroly before adding more levels of armor and ecm though...
im also not to sure about adding more levels of spaceyard/makeing the later spacyards better...
maybe if I made the ship spaceyards get bigger and better later game? so eventualy you could build a battlestation which could build faster than your home planet...
ahimnn something to ponder on.
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December 16th, 2003, 06:15 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Strawberry Vanilla MOD
Just make higher level missiles have a lot of seeker damage resistance. It will simulate the effects of them getting hit less often.
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December 20th, 2003, 12:29 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Strawberry Vanilla MOD
ok... I added two more levels of armor, called it Hardend armor. made them cost 60 and 70 minerals, and 10 and 15 rad.
I think I might test it before I do much more.
who is interested?
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December 30th, 2003, 12:39 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Strawberry Vanilla MOD
I think I might have come up with another idea for balancing PDC and seekers!
increce seeker speed for the higher levels!
thoughts?
also its prety nearly finished.
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December 30th, 2003, 11:31 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Strawberry Vanilla MOD
saw a history channel program this evening, with those cool russian spinning ICBMs.. really put some english on those things, to avoid the laser beams. I mean, ALOT of fuel being burnt out to the sides.
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December 30th, 2003, 12:09 PM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Strawberry Vanilla MOD
I'd like to see the Normal & Phased Shields differated more. Have Normal shields discovered on odd levels, while phased discovered on even. Phased should have give less Shield points then Normal Shields, which would make you decide on either more normal shield points, or less phased shield points.
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December 31st, 2003, 02:23 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Strawberry Vanilla MOD
Quote:
Originally posted by Baron Grazic:
I'd like to see the Normal & Phased Shields differated more. Have Normal shields discovered on odd levels, while phased discovered on even. Phased should have give less Shield points then Normal Shields, which would make you decide on either more normal shield points, or less phased shield points.
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I am going to make normal and phased use diferent familys, havent done it yet though...
and give a few more levels of normal, I agree, normal should have more points.
I might bring phased foward a little bit, but not going to have them available right at the begining...
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