.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old December 14th, 2003, 02:33 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

instead of changing the to hit with the pdc, I changed the defence bonus to the missiles, they are set at 40 as defult so I changed them to 55, seems silly to have them easyer to hit than drones...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #22  
Old December 15th, 2003, 03:48 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Strawberry Vanilla MOD

Increasing the default to-hit mod sounds like a good idea to me, although keep in mind that as technology increases, ships increase their PD to-hit ability from +70 (PDC I with no combat sensors or training) to +175 (PDC with CS3 and full ship & fleet training). PDC range varies from 3 to 5, which does tend to give an additional -20 for high-tech ships using range-5 PDC.

Since there is only one level of seeker defense modifier available, and ship fire accuracy varies by 105% throughout the game (and by +/- 60 or so per race, potentially), there isn't any way to really keep PDC useful-yet-possible-to-miss-with throughout the game.

PvK
Reply With Quote
  #23  
Old December 16th, 2003, 10:28 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

I see what your saying, by changing the to hit on the missiles I have made it harder to hit them early game, but havent done much to the late game... *sigh*

it seems realy silly, why didnt MM put a weopon seeker to hit modifier into the components?
i could add dumy missiles, but I am thinking it would change the game to much for what I am trying to do with this mod.
ill have to do some more thinking on this and work out some maths...

anyway, I have changed the to hit on the larger ship hulls to follow the pattern, inluding the carriers.
I also reduced the drone hull cost slightly (100, 130, 160)
gave smaller engines and afterburners a defencive bonus.

do you think I should add smaller (5kt and 10kt) of shields and armor? (esp. christalline and organic)

I think ill test it thouroly before adding more levels of armor and ecm though...
im also not to sure about adding more levels of spaceyard/makeing the later spacyards better...
maybe if I made the ship spaceyards get bigger and better later game? so eventualy you could build a battlestation which could build faster than your home planet...
ahimnn something to ponder on.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #24  
Old December 16th, 2003, 06:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strawberry Vanilla MOD

Just make higher level missiles have a lot of seeker damage resistance. It will simulate the effects of them getting hit less often.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #25  
Old December 20th, 2003, 12:29 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

ok... I added two more levels of armor, called it Hardend armor. made them cost 60 and 70 minerals, and 10 and 15 rad.

I think I might test it before I do much more.
who is interested?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #26  
Old December 30th, 2003, 12:39 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

I think I might have come up with another idea for balancing PDC and seekers!
increce seeker speed for the higher levels!

thoughts?

also its prety nearly finished.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #27  
Old December 30th, 2003, 11:31 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Strawberry Vanilla MOD

saw a history channel program this evening, with those cool russian spinning ICBMs.. really put some english on those things, to avoid the laser beams. I mean, ALOT of fuel being burnt out to the sides.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #28  
Old December 30th, 2003, 12:09 PM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: Strawberry Vanilla MOD

I'd like to see the Normal & Phased Shields differated more. Have Normal shields discovered on odd levels, while phased discovered on even. Phased should have give less Shield points then Normal Shields, which would make you decide on either more normal shield points, or less phased shield points.
Reply With Quote
  #29  
Old December 31st, 2003, 02:23 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

Quote:
Originally posted by Baron Grazic:
I'd like to see the Normal & Phased Shields differated more. Have Normal shields discovered on odd levels, while phased discovered on even. Phased should have give less Shield points then Normal Shields, which would make you decide on either more normal shield points, or less phased shield points.
I am going to make normal and phased use diferent familys, havent done it yet though...
and give a few more levels of normal, I agree, normal should have more points.
I might bring phased foward a little bit, but not going to have them available right at the begining...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.