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September 28th, 2007, 03:39 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Well, I could lower the gem income from ~9 to some, say, much smaller number .
But I do think they should each give two major bonuses. One of them is guarded by *tarrasques* and is probably a match for most national armies until the midgame.
Wizards are great for anyone, but a lot of indie mages are just not a big deal, depending on which nation you're playing. Likewise, some magic bonuses are very ho-hum for some positions.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 28th, 2007, 03:58 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Dr. P:
The Crown of Darkness site poses a problem, since it's got a 10% chance of diseasing each of the 5 leaders each turn, who will then die 9 turns later, meaning it's likely that the province will be free for the taking around turn 20 as all of the undead there run away for lack of leadership. Need to either give them demonic/undead leaders or swap out the Crown for something else.
There are also a couple of proposed provs that are mixed between UW and non-UW sites, is that a problem or can the normal placement be overridden by specific map commands? The Academy underneath allows aquatic-only recruits, for example, while ice drakes are non-amphibians.
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September 28th, 2007, 04:45 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Oh yeah, count me in if you will. How about the worthy hero mod or somethin'? I enjoy the role playing aspect that can come along during turn processing, even if others don't care about heroes or it isn't always the best strategic choice for me.
As an initiate and all that, those look super cool, DrP.
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September 28th, 2007, 04:50 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'd like to participate in this game also. Do you need anything else from me?
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September 28th, 2007, 06:20 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Micah said:
The Crown of Darkness site poses a problem. . . . Need to either give them demonic/undead leaders or swap out the Crown for something else.
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How about giving the circle masters rings of regeneration? They would still get diseased, but should not die.
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September 28th, 2007, 08:30 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
That was my intention exactly (rings of regeneration), for both the circle masters and the enchantresses. I could switch out the Circle Masters for Wight Mages, also .
I'm also concerned about the *units* in chillsick swamp getting diseased, and might change that one.
The site placement can absolutely be manually over-ridden; from a schtick standpoint, the Academy Underneath is *in* the Sea Underneath.
If there's a consensus one way or the other I can easily tone these provinces down or whatever people want, I just picked what seemed to me to be a treasure-province level that people would actually fight over.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 28th, 2007, 11:43 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Sign me up.
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September 28th, 2007, 11:54 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Cool, welcome Velusion!
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September 29th, 2007, 11:20 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'm in.
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Baalz good player pledge
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September 29th, 2007, 12:10 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'd like to play too.
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