.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old October 15th, 2003, 06:59 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New Automation Features

*bump*

Any more comments on the automation features, or additional suggestions?

I'll recap here, for convenience:

1) Commander Go-To Command.

Click on a commander, change orders to "Go To Province", click on target province. The commander travels there along the shortest route, keeping the "Go To Province XXX" command until one of 4 things happen: a) you change his orders, b) he arrives and clears his orders, c) the path becomes blocked and he clears his orders, or d) he cannot progress farther without entering a province that has inadequate supply, so he clears his orders. I'd like this a lot, especially when the front is far from my homeland.

2) Auto-Search Command.

Issue to a mage or priest, who will keep the Auto-Search command until you change his orders, or he runs out of provinces to search. Each turn, the commander selects the closest province in which his magic levels would allow greater searching (from the new site-searching list). He goes there, searches it, and then selects the new closest valid province. When no more are valid, he clears his orders.

3) Auto-Site-Search Spell Command

Select a mage in a lab, choose a site-searching spell, and the mage will auto-target it at a new friendly province each turn, that has not been searched to level 4 in that element yet. When he runs out of provinces or gems, he'll clear orders. Ideally, if 2 mages are set to auto with the same spell, they should not target the same province on the same turn, but hey - I'm human, and I do that sometimes

4) Scout/Spy/Scry Results List

Not really an automation, per se, but it would be really useful if the most recent scouting results were saved in in a list so you don't have to write them down. Kind of like Stars!, looking at information about a province would say "This information is 3 turns old" or "...from turn 27".

5) Commander Production Queue

One commander/turn/province is fine, but if you want to make a priest EVERY turn in a province, it is tedious to have to enqueue one every turn. A commander production queue (even a short one, of 5 units) that still only produced 1 commander per turn would be a godsend.

6) Multi-unit Production Enqueue

In Total Annihilation (the king of RTS anti-micromanagement features) you could shift-click to enque 5 units instead of 1. That would be REALLY useful when enqueueing militia, slingers, lobo guards, and other cheap units. A "Repeat" order would be nice, but would require modification of the game engine.

7) Enqueued Resources Counter (*Confirmed*)

Want to know how many resources of units you have enqueued in a province? I always do. Why not add a counter, so people don't accidentally go over the max (and enque things that can't be produced that turn)?

8) Production Dequeue (*Confirmed*)

Sometimes, when my buget is tight, I go one unit over the max that can be produced in a turn... and I have to clear the entire darn queue to get it just right. The ability to dequeue the Last unit would be very helpful to people who like to perfect their queueing.

9) Commander Strategic Instruction Queue (licker)

One other thing I'd like to see is a way to queue orders for commanders, mostly to allow you to set up a mage or two to search provinces in the order you designate, rather than the auto feature as described below (ugg, usually its above...)

It would also be nice to somehow automate commanders picking up and dropping off troops from one (or many) province(s) to another. Seemingly these tasks will be easier than they were in Dom1 as one can use the Empire Screen, but a little more automation or scripting, or whatever wouldn't hurt

10) Strategic Orders Completion Messages (HJ)

Maybe Messages about construction completion could also be handy? I know that 2/3 of construction is done in next turn, but it would be helpful if I can click-snap to the province to give new orders to commander. Also, it would eliminate the need of constantly checking upon the castle construction.

11) Dead Commander View on Notification (Nagot Gick Fel)

Not really an automated feature, but anyway one thing I'd REALLY like to see in Dom II: when a commander dies because of a Seeking Arrow or even worse, a global enchantment like "The Wrath of God" that anonymously kills leaders - please add a "show (dead) commander" control which, upon activation, displays the commander screen with her possessions, and if possible her orders for the turn. I don't want to have to load the previous turn just to check I actually lost my Staff of Storms bearer or that Sorceress I wanted to use to raise domes or whatnot. It's so easy to lose track of your leaders' roles when you have dozens of them. In Dom I you could use the "rename commanders" as a workaround to this problem, but if this feature has to go, I'd like to have something in exchange.

12) Gem/Slave Overflow-to-Lab

Would any betas/devs mind updating us on the current status of gem/slave overflow? Which is to say, if a slaver is catching blood slaves, and fills up his gembox completely, do the extra ones automatically get sent to the lab, or does he just stop working like in Dom I? Or - better yet - can you have a slaver send slaves directly to the lab, and not put them in his gembox at all? I find blood slaving is tedious, because unlike gem income (which is micromanagement free, after the sites are discovered), slave income requires constant shuttling and unloading. But I seem to recall that a change was made to the system...

That's it!

-Cherry

[ October 15, 2003, 18:48: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #22  
Old October 15th, 2003, 07:04 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: New Automation Features

Those are very good ideas.

I can do without, but they would make my life easier.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #23  
Old October 15th, 2003, 07:22 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Automation Features

7 is confirmed, not maybe.
Reply With Quote
  #24  
Old October 15th, 2003, 08:29 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: New Automation Features

Some comments...

1 - I like this idea. it would cut down on needless micro considerably.

2 - This is ok, but I'm also ok with things as they are, now that you can tell what level a province has been searched to.

3 - Like the above, it would be ok - a nice addition IMO, but again, more a refinement than an urgent need

4 - It seems to me that scout reports from even a turn or two ago aren't very useful - armies move around a lot, so out of date info isn't very good. Maybe I'm not understanding what you're suggesting?

5 - This is a good idea, but the cost element would get in the way some (if you have to pre-pay). A nice addition.

6 - I absolutely agree with this. holding down ctrl could give you 5, holding down alt could give you 10, holding down both could give you 50. much easier than multiple clickings. Another way would be for ctrl click to bring up a mini dialogue box in which you can type how many you want to make.

7,8 - confirmed already

9 - This sounds a little complex to implement. I would like to trace a searching 'path' by holding down shift or something like this. I'd like this more than option #2

10 - good idea - a message to remind you that a castle was just completed would be nice. Either that or a blinking castle on the map so as it stands out, or something.

11 - Yes - this is a really desirable feature. especially when you have a lot of commanders, and can't figure out which one bit the dust. I hate looking through replays to try to figure this out.

12 - I don't use blood magic myself much, so I don't have much in the way of complaint here.

All in all I think the suggestions are good. I would like to hear what the devs think about some of this stuff. (although I think they'll probably reply much as they did to a couple of suggestions I made: "that's nice but it's not a priority so it may not happen."

Quote:
Originally posted by Saber Cherry:
*bump*

Any more comments on the automation features, or additional suggestions?

I'll recap here, for convenience:

1) Commander Go-To Command.

Click on a commander, change orders to "Go To Province", click on target province. The commander travels there along the shortest route, keeping the "Go To Province XXX" command until one of 4 things happen: a) you change his orders, b) he arrives and clears his orders, c) the path becomes blocked and he clears his orders, or d) he cannot progress farther without entering a province that has inadequate supply, so he clears his orders. I'd like this a lot, especially when the front is far from my homeland.

2) Auto-Search Command.

Issue to a mage or priest, who will keep the Auto-Search command until you change his orders, or he runs out of provinces to search. Each turn, the commander selects the closest province in which his magic levels would allow greater searching (from the new site-searching list). He goes there, searches it, and then selects the new closest valid province. When no more are valid, he clears his orders.

3) Auto-Site-Search Spell Command

Select a mage in a lab, choose a site-searching spell, and the mage will auto-target it at a new friendly province each turn, that has not been searched to level 4 in that element yet. When he runs out of provinces or gems, he'll clear orders. Ideally, if 2 mages are set to auto with the same spell, they should not target the same province on the same turn, but hey - I'm human, and I do that sometimes

4) Scout/Spy/Scry Results List

Not really an automation, per se, but it would be really useful if the most recent scouting results were saved in in a list so you don't have to write them down. Kind of like Stars!, looking at information about a province would say "This information is 3 turns old" or "...from turn 27".

5) Commander Production Queue

One commander/turn/province is fine, but if you want to make a priest EVERY turn in a province, it is tedious to have to enqueue one every turn. A commander production queue (even a short one, of 5 units) that still only produced 1 commander per turn would be a godsend.

6) Multi-unit Production Enqueue

In Total Annihilation (the king of RTS anti-micromanagement features) you could shift-click to enque 5 units instead of 1. That would be REALLY useful when enqueueing militia, slingers, lobo guards, and other cheap units. A "Repeat" order would be nice, but would require modification of the game engine.

7) Enqueued Resources Counter (*Confirmed*)

Want to know how many resources of units you have enqueued in a province? I always do. Why not add a counter, so people don't accidentally go over the max (and enque things that can't be produced that turn)?

8) Production Dequeue (*Confirmed*)

Sometimes, when my buget is tight, I go one unit over the max that can be produced in a turn... and I have to clear the entire darn queue to get it just right. The ability to dequeue the Last unit would be very helpful to people who like to perfect their queueing.

9) Commander Strategic Instruction Queue (licker)

One other thing I'd like to see is a way to queue orders for commanders, mostly to allow you to set up a mage or two to search provinces in the order you designate, rather than the auto feature as described below (ugg, usually its above...)

It would also be nice to somehow automate commanders picking up and dropping off troops from one (or many) province(s) to another. Seemingly these tasks will be easier than they were in Dom1 as one can use the Empire Screen, but a little more automation or scripting, or whatever wouldn't hurt

10) Strategic Orders Completion Messages (HJ)

Maybe Messages about construction completion could also be handy? I know that 2/3 of construction is done in next turn, but it would be helpful if I can click-snap to the province to give new orders to commander. Also, it would eliminate the need of constantly checking upon the castle construction.

11) Dead Commander View on Notification (Nagot Gick Fel)

Not really an automated feature, but anyway one thing I'd REALLY like to see in Dom II: when a commander dies because of a Seeking Arrow or even worse, a global enchantment like "The Wrath of God" that anonymously kills leaders - please add a "show (dead) commander" control which, upon activation, displays the commander screen with her possessions, and if possible her orders for the turn. I don't want to have to load the previous turn just to check I actually lost my Staff of Storms bearer or that Sorceress I wanted to use to raise domes or whatnot. It's so easy to lose track of your leaders' roles when you have dozens of them. In Dom I you could use the "rename commanders" as a workaround to this problem, but if this feature has to go, I'd like to have something in exchange.

12) Gem/Slave Overflow-to-Lab

Would any betas/devs mind updating us on the current status of gem/slave overflow? Which is to say, if a slaver is catching blood slaves, and fills up his gembox completely, do the extra ones automatically get sent to the lab, or does he just stop working like in Dom I? Or - better yet - can you have a slaver send slaves directly to the lab, and not put them in his gembox at all? I find blood slaving is tedious, because unlike gem income (which is micromanagement free, after the sites are discovered), slave income requires constant shuttling and unloading. But I seem to recall that a change was made to the system...

That's it!

-Cherry
Reply With Quote
  #25  
Old October 15th, 2003, 08:38 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New Automation Features

Quote:
Originally posted by st.patrik:
4 - It seems to me that scout reports from even a turn or two ago aren't very useful - armies move around a lot, so out of date info isn't very good. Maybe I'm not understanding what you're suggesting?
The other information, like militia level, tax rate, unrest, magic sites, population, resources, and revenue don't change as fast (or at all). In DomI, this information just disappears when you move the scout away, when it is acually still relevant.

-Cherry
__________________
Cherry
Reply With Quote
  #26  
Old October 15th, 2003, 08:40 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: New Automation Features

Quote:
Originally posted by st.patrik:
11 - Yes - this is a really desirable feature. especially when you have a lot of commanders, and can't figure out which one bit the dust. I hate looking through replays to try to figure this out.
It's even worse than you may think - you may lose a leader to Burden of Time or The Wrath of God, and not figure it out until you need this leader a couple turns later. Once I realized I had lost my Crone to The Wrath of God only when I noticed the [edit: Call God] option on my priests...

[ October 15, 2003, 19:45: Message edited by: Nagot Gick Fel ]
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #27  
Old March 30th, 2006, 12:06 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Arise, my undead minion!

*bump*
__________________
Cherry
Reply With Quote
  #28  
Old March 30th, 2006, 02:43 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Arise, my undead minion!


... uuuhh this got a loooong beard !!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #29  
Old March 30th, 2006, 10:52 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Arise, my undead minion!

Since you bring up auto- stuff. Am I the only person who has wished that the Shft-M for spell casting was available for forging? There are times when I have decided that Im going to start needing rings of poison protection and I want to assign some minor mage to make them until I run out of gems the same way I can with telling them to call vinemen.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #30  
Old March 30th, 2006, 11:26 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Arise, my undead minion!

Yes to auto forging.

More often with research boosters or gem producers if I'm hoarding. Bags of Wine. Earth boots as Ulm.

It would be really nice
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.