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November 26th, 2007, 06:54 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: New Cold War 2020 mod version available!
I see that several types of cluster bombs have been included in these CW OOBs. May I ask how did you get the various parameters (WH size, HE kill etc.)?
I am trying to include a cluster bomb (the south african CB-470 to be specifics) in one of my OOBs and if somebody else has already toyed with these weapons I would like to know how he went about it.
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November 26th, 2007, 08:07 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: New Cold War 2020 mod version available!
I researched the bomblet size and then toyed around with the multiple weapon formula for the HEK when I did it. So if the bomblet was supposed to be the size of a hand grenade then you could take various parameters from hand grenade and apply them. I also used existing weapons and tried to figure out the most likely initiate weapon and then work forwards or backwards from that as well.
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November 27th, 2007, 03:30 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: New Cold War 2020 mod version available!
Quote:
thatguy96 said:
I researched the bomblet size and then toyed around with the multiple weapon formula for the HEK when I did it. So if the bomblet was supposed to be the size of a hand grenade then you could take various parameters from hand grenade and apply them. I also used existing weapons and tried to figure out the most likely initiate weapon and then work forwards or backwards from that as well.
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Right on. As far as I'm concerned I based the Penetration and WHS values on bomblet parameters. The size of the bomblet also gave base for the HEK value, which is calculated using bomblet explosive weight (related to hand grenade or arty values) and bomblet quantity divided by covered area in hexes. All this goes into a nifty arbitrary log formula that I certainly could dig up if I had one week to sort through all my old paperwork.
Same kind of log formula gives me the accuracy rating, which is mostly linked to the surface coverage (how many bomblets per m²). Not sure there's much use in this though, just FYI using high accuracy ratings to simulate "smart" autoguided Skeet/SMArt/BoNuS types doesn't work well.
Also note that you can divide a single weapon into several ammo shots. E.g. an old Rockeye Mk20 gives some 150-200 bomblets, which I grouped in 1 hex. The newer Rockeye-II carries more than 700 similar bomblets, so I decided to use the same weapon for both and up the ammo load by a factor 3 for Rockeye-II (mid-80s onwards) planes.
Similarly, the stats for the Russian KMGU dispenser are off because I considered one KMGU canister pair to be worth 6 shots. From all the sources I could find the KMGU is programmable/activated and the pilot or WSO can release the bomblets over a great length of time and terrain, generally some 300-500m. Bomblet-to-hex density is accordingly lower. Therefore one plane unit with 2 KMGU canisters get 1 slot of KMGU weapon with 6 slots.
Just a coupla examples from which you can build. I'm not sure you have to go to all these lengths, but I found it a bit more interesting than just having HE and AP generic clusters. You need some data on your bombs for this to work though.
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November 27th, 2007, 05:55 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: New Cold War 2020 mod version available!
Another, more general, question. Cluster weapons seem to have effect on a comparatively large area in the game. Can the size of the area interested be increased/deceased by manipulating weapon parameters?
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November 27th, 2007, 06:36 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: New Cold War 2020 mod version available!
Quote:
PlasmaKrab said:
Also note that you can divide a single weapon into several ammo shots. E.g. an old Rockeye Mk20 gives some 150-200 bomblets, which I grouped in 1 hex. The newer Rockeye-II carries more than 700 similar bomblets, so I decided to use the same weapon for both and up the ammo load by a factor 3 for Rockeye-II (mid-80s onwards) planes.
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Isn't Mk20 carrying HEAT bomblets and Rockeye II APAM HE-Frag ones?
__________________
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November 27th, 2007, 09:23 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: New Cold War 2020 mod version available!
cluster bomb units have a fixed area of effect, and represent a standard sized aircraft container or MLRS rockets. For itty-bitty ones, you could make a "2xWeapon" or whatever, if needed I suppose, and for really big ones, assign more units?.
Cheers
Andy
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December 10th, 2007, 12:23 PM
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Private
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Join Date: Dec 2007
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Re: New Cold War 2020 mod version available!
hi thanks for this GREAT mod...i have much fun!
two things bother me:
-nato sam's are far to weak (esp. when compared to SU-sam's)
-is there a way to increase effectivness of anti-atgm on tanks? something like a far advanced shtora or trophy-system?
and plz consider to make UK and china next ;P
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December 11th, 2007, 10:56 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: New Cold War 2020 mod version available!
Found this in JANES:
Improved Crusader
Prior to the anticipated cutback in Crusader procurement and the anticipated restructuring of the whole programme, it was stated that a number of improvements were already under consideration to enable the system to become the M2001A1/M2002A1.
These included a new advanced power pack, active armour protection, possible electrothermal chemical cannon, use of more advanced materials in the hull and turret, enhanced command and control, communications and intelligence and other improved survivability measures.
A notional M2001A2/M2002A2 upgrade package could have included a new crew cockpit, real-time cannon operating system, new composite armour, simulation-based acquisition processes, real-time electronics, robotics, hit/detection avoidance, prognostics/diagnostics and a new suspension system.
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December 11th, 2007, 11:29 PM
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Captain
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Join Date: Jul 2005
Posts: 801
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Re: New Cold War 2020 mod version available!
Quote:
MarkSheppard said:
...possible electrothermal chemical cannon...
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Uh, laser cannon?
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December 12th, 2007, 05:38 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: New Cold War 2020 mod version available!
"Uh, laser cannon?"
Nope, another weapon type.
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