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  #21  
Old March 20th, 2004, 02:40 AM

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Default Re: Ctis Desert Tombs

My opinion being able to purchase a cheap priest to summon Ghouls isn't all that important. The only nation that can do that now is BE and that's fine by me.

How would it add more variety?

It certainly doesn't make it more lifelike. But it makes it more lifelike than one that has a Huge Popkilling dominion like CW, AE, and SG so that if you take any positive scales you are signing yourself to unefficent use of points.
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  #22  
Old March 20th, 2004, 03:06 AM
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Default Re: Ctis Desert Tombs

Quote:
Originally posted by Zen:
The only nation that can do that now is BE and that's fine by me. How would it add more variety?
Didn't you just answer your own question. Having more then one nation being able to do this means more variety. And it doesn't have to be a cheap unholy priest... it could be whatever the developers feel is fair.

Quote:
Originally posted by Zen:
It certainly doesn't make it more lifelike. But it makes it more lifelike than one that has a Huge Popkilling dominion like CW, AE, and SG so that if you take any positive scales you are signing yourself to unefficent use of points. [/QB]
Since desert tombs theme needs a death scale of 2... having unholy priests would seem more appropiate especially since the race starts with one. Why is there only one... someone had to teach him these skills. It's just an idea I believe would make the theme more useful considering it has a high cost. Perhaps they could provide both holy and unholy... but that may be too much.
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  #23  
Old March 20th, 2004, 03:17 AM

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Default Re: Ctis Desert Tombs

If you read the theme. I know it's a stretch, reading that is. It says that the Sauromancers reanimated those priests and priest-kings that were locked away in the desert tombs. Noone needed to teach them, they are/were dead and that is where they learned how to bless and function with the undead, in the realm of the dead.

I didn't answer my questions, it doesn't add variety at all, since one other nation can do it already. You want to make the only two living -non- pop killing dominion nations exactly the same?
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  #24  
Old March 20th, 2004, 03:19 AM

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Default Re: Ctis Desert Tombs

Personally, I think Desert Tombs is costed appropriately. While I can have and have had large mobs of undead with Desert Tombs, you also get very nice heavy infantry and quite a few other benefits.

Here's a similar question. Why would you take the Lord of the Gates over the Prince of Death? The Prince of Death is strictly better... except that the Lord isn't Undead, and hence doesn't have the Undead vulnerabilities.

Another benefit that C'tis enjoys is one I've seen mentioned elsewhere, in that their Longdead (if you use them) have better protection than 'human' Longdead.

Anyway, just my impressions of Desert Tombs.
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  #25  
Old March 20th, 2004, 03:22 AM

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Default Re: Ctis Desert Tombs

I don't think it's appropriate to the cost. It's slight expensive for my taste for a theme. For the harsh economic penalties it should cost less. The "free points" can then be converted into a slightly better blessing and thus the weakness of being neither fully dependant on undead nor living troops could be nulled since their only sacred troops are undead and sacred serpents (not the best unit in the world for a blessing).
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  #26  
Old March 20th, 2004, 03:27 AM
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Default Re: Ctis Desert Tombs

Quote:
Originally posted by Zen:
If you read the theme. I know it's a stretch, reading that is.
Is it possible for you to post without dropping flames ?? Do you have some hidden anger which you are unable to release? Please be more civilized with your Posts.

Quote:
Originally posted by Zen:

It says that the Sauromancers reanimated those priests and priest-kings that were locked away in the desert tombs. Noone needed to teach them, they are/were dead and that is where they learned how to bless and function with the undead, in the realm of the dead.
Yes but again there is only ONE unholy priest. Desert tombs indicates more then one... and if so where are they? The gold cost of unholy priests could be explained as excavation costs. Maybe it could be random between holy and unholy... yet that may be too powerful.

Quote:
Originally posted by Zen:

I didn't answer my questions, it doesn't add variety at all, since one other nation can do it already. You want to make the only two living -non- pop killing dominion nations exactly the same?
First it would not change the entire nation... only one theme. As of right now only one theme can purchase unholy priests... why not add a second theme which can do so. I only recommended C'TIS since the desert tomb theme seems to fit.

[ March 20, 2004, 01:29: Message edited by: NTJedi ]
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  #27  
Old March 20th, 2004, 03:31 AM

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Default Re: Ctis Desert Tombs

Excavation? I thought the Saromancers were raising them from the dead which meant a gem cost. So you could have an Excavation cost of digging them up then a gem cost of bringing them to life. Sure. But since the game can't handle that, just gem cost works for me.
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  #28  
Old March 20th, 2004, 03:34 AM
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Default Re: Ctis Desert Tombs

It's just an idea for the desert tombs theme...

Perhaps we'll see a new theme with the upcoming patch where unholy priests can be purchased.
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  #29  
Old March 20th, 2004, 03:42 AM
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Default Re: Ctis Desert Tombs

Quote:
Originally posted by NTJedi:
It's just an idea for the desert tombs theme...

Perhaps we'll see a new theme with the upcoming patch where unholy priests can be purchased.
There is one. It's called Broken Empire Ermor.
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  #30  
Old March 20th, 2004, 03:45 AM
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Default Re: Ctis Desert Tombs

I said a new theme where unholy priests can be purchased.
If you've never played the Broken Empire theme then for you it may be new.

[ March 20, 2004, 01:46: Message edited by: NTJedi ]
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