.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #21  
Old October 10th, 2006, 03:22 AM
Bluebird's Avatar

Bluebird Bluebird is offline
Second Lieutenant
 
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
Bluebird is on a distinguished road
Default Re: Please send pretenders

Just a quick question about the rules: aren't 10 cumulative VPs a little bit low? I mean, if somebody manages to capture only two VPs early, then the whole game will just last 4 1/2 years. If somebody manages to capture 3 and later 4, the game will last only 2 1/2 years. That will make imprisoned pretenders more or less useless.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
Reply With Quote
  #22  
Old October 10th, 2006, 06:04 PM
djo's Avatar

djo djo is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
djo is on a distinguished road
Default how many?

A bit late, but I'm in the fewer VP camp. I think it won't be easy to hang onto those VPs for year after year. 13 sounds fine to me. Non-capitols, if you please.
Reply With Quote
  #23  
Old October 10th, 2006, 09:04 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Victory Points

Thanks for pointing that out, Bluebird.

My hope was to set things up so that the game would likely end by around Turn 60 (5 years) with a chance that it would last longer. (Points are awarded every 12 turns, and so I don't think there can be 1/2 years.)

The original suggestion to me assumed that VP's would be in capitals only, but I don't want that because I believe it makes the capitals of newer players easy, cheap targets.

With that mind, maybe we should raise the winning score to 20.

1/3 of the total VP provinces would be 5. A player would have to be pretty successful early on to achieve that number of points by turn 48.

What do the other players think?
Reply With Quote
  #24  
Old October 10th, 2006, 09:32 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Victory Points

I am for raising VP to 20.
Reply With Quote
  #25  
Old October 10th, 2006, 09:37 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Victory Points

I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
Reply With Quote
  #26  
Old October 10th, 2006, 09:45 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Victory Points

I vote for raising it to 25 or 30.

Imho the game should end in the turn 60-100 range .
Reply With Quote
  #27  
Old October 10th, 2006, 11:11 PM
coobe's Avatar

coobe coobe is offline
Sergeant
 
Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
coobe is on a distinguished road
Default Re: Victory Points

Jurri better prays he doesnt spawn next to me
Reply With Quote
  #28  
Old October 10th, 2006, 11:42 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Victory Points

Quote:
coobe said:
Jurri better prays he doesnt spawn next to me
Hopefully he spawns next to me
Reply With Quote
  #29  
Old October 11th, 2006, 12:09 AM
Bluebird's Avatar

Bluebird Bluebird is offline
Second Lieutenant
 
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
Bluebird is on a distinguished road
Default Re: Victory Points

Quote:
Jurri said:
I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
It is not easy to "pull back" someone with cumulative VPs. There is only "being faster".

I am also for 20 points at least. 10 VPs is definelty too small. Also, I think the game starts in Spring, right? VPs are awareded in Summer, right? Thats why I wrote 1/2 years. It should be even less ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
Reply With Quote
  #30  
Old October 11th, 2006, 12:17 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Victory Points

Ah... I'm Mr. Popular it seems. It is certainly quite flattering to have my very own fanclub! I shall dub it 'Bottomfeeders - the Jurri fanclub' and Boron will be the chairman.

Bird: you can always stall someone back by taking his VPs away: that means he won't get any more points, while others are. Thus, he is pulled back relative to others. Especially since VPs are not in the capital provinces, they should be grabbable if you're dedicated enough. Not to mention that there are 12 whole turns to grab the VPs after scoring them once. That said, I've naturally not played with them yet, so I'm talking outta my *** here
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.