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August 28th, 2008, 06:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: How To Run a Game
Remember everyone..
We now have a chat feature added to the forum. At the top of the screen click on QuickLinks, then FlashChat. That will open the general chat room and let you in.
It also allows us to create our own rooms and even password them for invite only. Creating a chat room for a blitz game can create a full day of fast fun. IRC commands are also supported in the chat for those who are used to that format.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 31st, 2008, 12:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: How To Run a Game
When you create a game thread, you should try to use links instead of uploading a file if at all possible. If the map or mod you want to use has already been uploaded in another thread then link to that. Or if you have a personal webspace thru your ISP then consider uploading to there and linking to it. We should avoid cluttering up Shrapnels database with uploads that will be of no worth after the game is done. Im not saying dont do it at all. Just taht we should try to avoid it if its already available by link.
Find what you want to link to, then highlight the URL (address) your browser is showing. Copy that (by the edit menu in your browser or in windows you can hit Ctrl-C)
Then when you are in edit mode of your post, hit the button for "Go Advanced". That will give you access to a button on the top of the edit block that looks like a world with a couple chain links on it. That is for "Insert Link". Hit that and then paste in the address you copied (again using the edit menu of your browser, or in windows you can hit Ctrl-V)
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 12th, 2009, 11:33 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Thanked 55 Times in 29 Posts
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Re: How To Run a Game
Gandalf,
I've noticed there are no CBM games up right now. Are you switching to 1.6?
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November 12th, 2009, 11:53 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: How To Run a Game
Ive been adding games back in slowly since the move to a new carrier. Trying to pin down an overheating problem. CBM was always the least busy.
Also Ive asked in the CBM thread about the 1.6 version. The thread makes it sound like a quick beta so I didnt switch when I first heard of it. I cant seem to get an answer on whether or not 1.6 is official now or not. Other people showed interest in the answer also.
I guess I can go ahead and put up 1.5 games but that might cause confusion. Id rather have an official answer to back forcing people to update.
Thanks for asking.
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November 12th, 2009, 12:16 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Thanked 55 Times in 29 Posts
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Re: How To Run a Game
Well, my vote is definitely to move to 1.6.
We've been blitzing a lot in IRC and would love 1.6. We'd use it for sure.
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November 12th, 2009, 12:16 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: How To Run a Game
We're actually looking for a EA CBM game right now for a blitz. If you feel like putting a new one up
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November 12th, 2009, 01:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: How To Run a Game
*sigh* I guess I will go with it then. Hopefuly this is close enough to an official release to work. Its a hassle to pull games down and update.
But ask and you shall receive. At least one should be up now
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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November 12th, 2009, 01:42 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: How To Run a Game
Thanks
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November 12th, 2009, 07:35 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: How To Run a Game
Gandalf: for the CBM 1.6 games, since i imagine a lot of the demand for those is blitzes, I don't suppose you could have some CBM 1.6 games which had Easy Research set?
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November 12th, 2009, 09:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: How To Run a Game
The games are started by a script which sets the many parameters. I dont think Id want to create a new game category for special CBMs yet.
But its easy enough to copy the script and make changes to run special games on request.
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