Re: 11nations mod
Great Mod!
Questions (from my weird point of view):
1) do you consider this balanced vs vanilla nations?
2) are you ging to try and balance them or go for some benefits (AI nation)?
and
3) what do you think of a scenario map with this mod?
what Im picturing is a downloadable map "for play with the 11 nations mod". Put all 11 mods in as AIs. Ally them together, or maybe as a couple of logical allainces. Pre-position them into strong positions on one side of the map with the stronger ally protecting the front of support ally. Boost them abit with extra sites, units, starting equipment. Offer the scenario as "Best played with multiple human players (you will all start on the same side of the map) humans allied versus the AI's".
Can you come up with a good scenario storyline? Who allies and why? Why do they hate the human players? I havent really read all the info on this mod so maybe it wont work for the purpose but I thought Id ask.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|