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January 25th, 2004, 03:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New info at MM
Obviously a "cool" (to lame people that need to look cool) way to type "drool."
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January 25th, 2004, 03:18 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: New info at MM
Quote:
Originally posted by Imperator Fyron:
Obviously a "cool" (to lame people that need to look cool) way to type "drool."
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whockde onn foniks werkerd for mea.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 25th, 2004, 04:00 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: New info at MM
9. Fixed - Decreased seeker damage factor required to move to next target.
???????????
[ January 25, 2004, 02:01: Message edited by: Deathstalker ]
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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January 25th, 2004, 05:04 AM
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Lieutenant General
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Re: New info at MM
Quote:
Originally posted by Deathstalker:
9. Fixed - Decreased seeker damage factor required to move to next target.
???????????
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I think it means AI will spread missile fire better. For example, right now, when AI have 100 satellites with missiles, it sends around 20 missiles per target. That usually results in a huge waste. Should become "smarter" in next patch.
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January 25th, 2004, 05:21 AM
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Captain
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Join Date: Feb 2001
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Re: New info at MM
darn, I thought maybe it was that seekers with movement would aquire a new target after the main one they were aimed at was destroyed....ah well.....
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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January 25th, 2004, 06:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New info at MM
To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?
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January 25th, 2004, 07:26 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: New info at MM
still waiting for those comma seperated lists but besides that looks great
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January 25th, 2004, 08:57 PM
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Sergeant
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Re: New info at MM
Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.
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-Albert Einstein
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January 25th, 2004, 09:20 PM
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Second Lieutenant
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Re: New info at MM
Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.
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January 25th, 2004, 10:05 PM
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General
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Re: New info at MM
Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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