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December 6th, 2004, 09:17 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
shhhh...
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December 6th, 2004, 10:03 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Fools Lament III (modded) - Recruiting Now!
I'd like to try Pythium.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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December 6th, 2004, 10:20 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Fools Lament III (modded) - Recruiting Now!
Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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December 6th, 2004, 10:52 PM
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Corporal
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Join Date: Feb 2004
Posts: 124
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Re: Fools Lament III (modded) - Recruiting Now!
the only one it replaces that I know of is IF and BF ulm, base ulm is uneffected, just starta game with your nation on that map, see what you get.
odd_enuf
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December 6th, 2004, 11:23 PM
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Re: Fools Lament III (modded) - Recruiting Now!
Something makes me think Cohen is getting serpent pythium, I dunno what makes me think that though.
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December 6th, 2004, 11:28 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Cohen said:
Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
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If you are playing a variant theme with more buildings in the capital than the default theme, it might. Easist way to find out is to make a quick pretender and check.
__________________
When I said Death before Dishonour, I meant alphabetically.
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December 7th, 2004, 02:41 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament III (modded) - Recruiting Now!
When are you planning on starting? My computer's power supply and/or motherboard died, so I'll have somewhat limited access for the next few days. But I could install the game on another computer.
Also I really wanted to try Carrion Woods but Pangaea is taken... Who's left? Atlantis, R'lyeh, Machaka, Mictlan, Ctis, and Vanheim. I've never done Machaka, Vanheim, or non-Miasma Ctis, so one of those might be interesting.
I'll think about it. Let me know when you want to start and don't worry about waiting for me.
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December 7th, 2004, 02:43 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
Recruiting slow, it seems, so its quite likely we wont start before the end of the week.
No huge rush. I am toying with the idea of integrating the latest changes from Zen's spellmod in any case.
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December 7th, 2004, 02:47 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
I'm toying with the idea of upgrading to the latest Version, downloading the map and the mod and signing up for this game, since 3 nations I'm sort-of familiar with (R'lyeh, Machaka, C'tis) are still up for grabs.
Don't wait for me, though, it's a lot of mucking around to get myself back up to speed in this game, and I may not get around to it.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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December 7th, 2004, 09:35 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Fools Lament III (modded) - Recruiting Now!
I would like to take Vanheim
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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