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  #21  
Old October 8th, 2007, 03:35 PM

Valandil Valandil is offline
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Default Re: Lanka pretender design/strategy

After testing, I concluded that W9 N9 is NOT the best bless. W9 N9 E9 is.

Yes, K, you seem to be correct.
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  #22  
Old October 8th, 2007, 03:43 PM
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Default Re: Lanka pretender design/strategy

Quote:
Valandil said:
After testing, I concluded that W9 N9 is NOT the best bless. W9 N9 E9 is.

Yes, K, you seem to be correct.
What's the best double bless?
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  #23  
Old October 8th, 2007, 03:47 PM

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Default Re: Lanka pretender design/strategy

I don't think that one berserker makes a whole unit unroutable. I'm pretty sure I've seen a squad route while berserkers in it keep attacking.

That said I don't know how it plays in to group morale. Or the other special morale cases, either.
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  #24  
Old October 8th, 2007, 03:50 PM

Valandil Valandil is offline
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Default Re: Lanka pretender design/strategy

I think that thejeff is right, though I'm not certain either.

I'd agree on W9N9 being awesome, but I havn't tested every option.
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  #25  
Old October 8th, 2007, 04:18 PM
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Default Re: Lanka pretender design/strategy

I'm with thejeff here, based on observations from a recent MP game.

Having done a bit of testing (albeit with sub-optimal strategies, and on a small scale), there's only a small difference between say F4W9N6 and W9N9. Both seem to fall over when hugely outnumbered by barbarians and sometimes cavalry.

Has anyone tried a strategy using Blood as a secondary economy and using hordes of Kala-Mukhas generated using multiple castles? It'd need a huge income though.

Also, I have worries about reliance on the demon troops against other players. Falling Fires could really ruin your day.
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  #26  
Old October 8th, 2007, 05:01 PM

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Default Re: Lanka pretender design/strategy

Quote:
Valandil said:
After testing, I concluded that W9 N9 is NOT the best bless.
W9 N9 E9 is.

Yes, K, you seem to be correct.
The triple bless is suicide in MP.

That being said, the E9 is a perfect addition because your demons fatigue out pretty quickly with the Quickness bless, but as Lanka you get the potential for Relief and Wooden Warriors, which is almost as good.

I've been experimenting with adding a E4, but I'm not 100% sure if its worth the investment.

---------------

If you see units with Berserks running, its because your commanders have been killed or left the field.

The actual Berserkers will fight even without commanders, which can sometimes win you a battle with no commanders at the end.

---------------
High damage armies will kill your sacreds, so you need to use basic tactics like:

A. Barbarians require archers.

B. Calvary requires chaff to absorb the lance hits.
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  #27  
Old October 8th, 2007, 10:13 PM

Valandil Valandil is offline
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Default Re: Lanka pretender design/strategy

I am aware that triple bless (or, more accurately, the scales needed to take triple bless) would kill you in MP, although the initial rush might be pretty fun to play
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  #28  
Old October 9th, 2007, 03:32 AM
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Default Re: Lanka pretender design/strategy

A triple bless would not be suicide, as long you manage your dominion spread and keep it from polluting too many provinces. Right? Re-assure me, I just started a triple bless Mictlan in a MP game.
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  #29  
Old October 9th, 2007, 09:25 AM
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Default Re: Lanka pretender design/strategy

Zhao, you'll make yourself friends by two ways :
Annoying them with your horrid dominion
Smashing them with your WFE bless (did I guess rigth ?)
It's no more suicidal than annything else with Mictlan... Annyway, your playing a faction that requires a strong bless to survive.
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  #30  
Old October 9th, 2007, 03:49 PM

Shovah32 Shovah32 is offline
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Default Re: Lanka pretender design/strategy

The lack of normal dominion spread with Mictlan makes it safer than with most nations.
F9W9S9 seems to be the most common Mictlan triple bless.
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