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  #21  
Old November 17th, 2004, 03:51 PM
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Default Re: More proof that no good deed goes unpunished

/me Wants to win the Lottery. I need money for SE V.
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  #22  
Old November 17th, 2004, 04:12 PM
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Default Re: More proof that no good deed goes unpunished

Good for things, seems like things are turning into the right direction
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  #23  
Old November 17th, 2004, 05:37 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: More proof that no good deed goes unpunished

Glad it is working out.
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  #24  
Old November 17th, 2004, 06:52 PM
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Default Re: More proof that no good deed goes unpunished

UPDATE:

They will pay for the rental, but will not pay for the additioal insurance. I will be out of pocket each day $15.00.

Thats three games. I will keep the vehicle through today but it will go back tomorrow.
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  #25  
Old November 17th, 2004, 10:24 PM
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Default Re: More proof that no good deed goes unpunished

I'm really glad to hear this is looking brighter for you!

I would definitely encourage you to write the story of your plight!

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Atrocities said:
I should write a book about all the rotten crap that has happened to me since 2000. I did something in 2000 that just sent my luck plumitting to the depths of hell. What that was I have no frelling idea.
Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000?

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  #26  
Old November 18th, 2004, 02:51 AM
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Default Re: More proof that no good deed goes unpunished

Quote:
PvK said:

Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000?

PvK
Sounds like divine judgement to me . oops, since I wouldn't think twice about using such a tactic (If the citizens fail to accept what is good for them they no longer deserve fair treatment. Replace them with loyal subjects) I had better start rubbing my medallion.
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  #27  
Old November 18th, 2004, 03:33 AM
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Default Re: More proof that no good deed goes unpunished

Does that method work? I'll have to try that next time my planets start rioting. I'll build some transports in advance, full of happy population as ready replacement citizens once the disgruntled people are relocated off the planet into space. ...Nah, that's just too evil. I might consider doing that only if it's captured alien population on the planet. I wouldn't do it to my own people.
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  #28  
Old November 18th, 2004, 11:51 AM
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Default Re: More proof that no good deed goes unpunished

Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.
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  #29  
Old November 18th, 2004, 05:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: More proof that no good deed goes unpunished

I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.
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  #30  
Old November 18th, 2004, 05:28 PM

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Default Re: More proof that no good deed goes unpunished

I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.

I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.)

EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course).
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