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  #21  
Old August 15th, 2007, 09:38 AM
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Hadrian_II Hadrian_II is offline
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Default Re: Maenads and siege

Maenads are cost 0 units, so they dont cost upkeep and should stay for all eternity, even when no gold is around. Pans on the otherhand are 350 gold non sacred units, and cost 23 gold upkeep per turn. (but i heard somewhere that leaders dont desert)
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  #22  
Old August 15th, 2007, 09:41 AM

Kuritza Kuritza is offline
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Default Re: Maenads and siege

>> (but i heard somewhere that leaders dont desert)
In which case upkeep isnt a problem for Pangaea and this can really last forever. Pans wont starve, maenads can starve and die all they want as long as they keep spawning.
Besieging army cannot move, hence winner gets stuck instead of reaping the rewards of his victory.
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  #23  
Old August 15th, 2007, 09:55 AM

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Default Re: Maenads and siege

So the solution is to either break the doors down quick with a ton of troops and/or siege items early, before the numbers get too high.

Or go for a dominion victory.

Changing scales to order would help, but that's hard to do without getting your dominion in, which gives you the dominion victory.

Or assassin/remote spells to kill the Pans.


I suspect most players would concede at this point. It's a boring game if nothing else. And I'm surprised the AI doesn't waste all those troops trying to break siege.

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  #24  
Old August 15th, 2007, 09:57 AM
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Default Re: Maenads and siege

Boo. Unfortunately, even after force hosting through about 20 turns of negative upkeep not a single one of the Pans deserted.

Jazzepi
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  #25  
Old August 15th, 2007, 10:50 AM

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Default Re: Maenads and siege

thejeff: As I pointed out, the admin income from the castle in the province goes to the owner of the castle. All the other income goes to the sieger.

Interesting that commanders can never disband. I suppose it makes Utterdark better for Lanka and/or Mictlan, who have upkeep commanders but can possibly go over to a fully non-upkeep army. granted, they'll never have money they don't pillage or get from events, but hey, them's the breaks.

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  #26  
Old August 15th, 2007, 11:53 AM
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Default Re: Maenads and siege

After raising the taxes and pillaging the unrest to over 100 I pull out of the province for a few turns so I can attack with with spells and assassins.
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  #27  
Old August 15th, 2007, 12:10 PM

thejeff thejeff is offline
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Default Re: Maenads and siege

That may also allow the AI to attack with some of it's force.
Which could be a good thing, as it'll let you kill off some troops and hopefully commanders.

I'm still surprised the AI doesn't slaughter all those maenads trying to break the siege. That's how my AI sieges always end.
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  #28  
Old August 15th, 2007, 01:12 PM
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Default Re: Maenads and siege

Quote:
Shovah32 said:
Well we all know how mindless women are .
Actually there are some women on these forums. Not many, but I wouldn't mind if there were some more. This summer Illwinter have had an interm (if that is what it is called) working on the graphics for a new nation (expected in the patch after this one). She hasn't been active on the forum, but lurked a lot. I don't think she would mind this post in particular, but I think it is better if we don't expect all who read these forums to be male.

I hope you don't mind me saying this. It was not intended as a reprimand or anything.
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  #29  
Old August 15th, 2007, 03:58 PM
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Default Re: Maenads and siege

If we were talking about the maenads then it should have been how mindless the party women are
I want to be a Pan when I grow up.
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  #30  
Old August 15th, 2007, 08:09 PM
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Default Re: Maenads and siege

I just don't understand what all of the fuss is about. Preach out the enemy dominion and the problem is solved. You should be able to surround his cap with temples and move in your own prophet or god to speed things up. Remember that you can change sieging priests orders to preach as well.

In the mien time, just maintain enough of a force to protect your hold on the province and protect the preachers, then move on with your main force to more juicy targets.
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