Quote:
Does anyone have any advice on how to create good wrap around maps? Like, what process should you follow so that it wraps nicely?
|
Personally I think that's topology, and making a big hole in the middle of the map so it looks like a donut makes it a wrap around map so you don't have to bother about sides. All you really want is to get rid of corners.
Quote:
Originally Posted by Gandalf Parker
Ive been meaning to try this (I dont use the Map Editor much) but Johan says that you can create a bare-bones .map file and allow the editor to fill in neighbors.
Changing the map border color to something with red in it is supposed to help that function. So MAYBE if you make a backup copy of the map image and file, change the borders to pure red in the image, delete the neighbors in the file, and load it into the map editor then it will renumber the provinces and make intelligent guesses on neighbors for you. Im sure it wont be perfect and would still need editing. But it might be closer than what you have now.
If it works for you, please post about the steps and the results.
|
As far as I understood, the process looks for all white pixels and if there's more than one red region line in between, it thinks they aren't neighbours, which removes false neighbours.
How it decides to actually find neighbours (or remove non neighbours) without the red lines I have no idea.
I think when making a map, using something way bigger than a white pixel to identify your provinces is very helpful should you ever want to move them around. Just put that thing in a separate layer that you'll never render, and the white pixels in yet another layer that will get rendered.