.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #21  
Old October 17th, 2003, 08:51 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Current patch history in Beta

Version 1.05:
1. Fixed - Abbidon Battleship had shield slots mixed up.
2. Fixed - The \Images and \XFiles subdirectories under a campaign directory weren't working.
3. Fixed - Some of the game pre-loaded graphics were not being overriden by campaign graphics.

The patch should be out in the next 48 hours if nothing ugly raises its head.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #22  
Old October 17th, 2003, 03:38 PM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Current patch history in Beta

Thanks guys.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #23  
Old October 20th, 2003, 10:11 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Current patch history in Beta

Version 1.07:
1. Fixed - Problem with some sound cards throwing an error when trying to use MUTEATMAXDISTANCE.


Version 1.06:
1. Fixed - Problems with Shield and Armor readout displays when readout ability missing.
2. Fixed - Changed text of message when Quadrant Map or System Map unavailable.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #24  
Old October 20th, 2003, 11:51 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Current patch history in Beta

Quote:
Originally posted by Mephisto:
The patch should be out in the next 48 hours if nothing ugly raises its head.
Where's the patch?
Reply With Quote
  #25  
Old October 20th, 2003, 12:26 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Current patch history in Beta

Quote:
Originally posted by General Woundwort:
quote:
Originally posted by Mephisto:
The patch should be out in the next 48 hours if nothing ugly raises its head.
Where's the patch?
Well, that comment was related to Version 1.05. As you can see, something did come up and there are two newer Versions that fixed some problems.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #26  
Old October 21st, 2003, 01:45 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Current patch history in Beta

That being said, I believe the newest Version will be available very soon.

[ October 20, 2003, 12:45: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #27  
Old October 21st, 2003, 10:03 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Current patch history in Beta

Version 1.08:
1. Note - Patch 1

Keep tuned
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #28  
Old November 17th, 2003, 02:19 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Current patch history in Beta

*bump*
...and some news

Version 1.09:
1. Fixed - Some machines would cause the game to crash with an "InvalidOp Floating
Point Error" when you pressed play.
2. Fixed - Some ships were getting added damage resistance when they shouldn't.
3. Added - New fields to the Main_Enemies.txt file to allow for greater variation
in the Resist All amounts.
4. Fixed - AI Response range in the enemies file will now be multipled by the campaign's
weapon scaling factor.
5. Fixed - A ship's response range will be increased to it's maximum weapons range if it's higher.
6. Fixed - Enemy Ships were not always firing on targets within their maximum weapons range.
7. Fixed - Ships will now communicate out to their response range.
8. Fixed - Negative offset values for comp levels in stores.txt weren't working.
9. Fixed - Point Defense would fire on dying ships or fighters.
10. Fixed - The player's fighters would not cause targets to go hostile.
11. Fixed - The player would not receive experience for targets their fighters destroyed.
12. Fixed - You would cause terran ships to go hostile by hitting your own mines.
13. Fixed - Other weapons would not fire if marked as autofire.
14. Fixed - Directed Torpedoes should be working now.
15. Added - Directed Torpedo entries to the end of the bitmap effects data file.
16. Added - Three new pulse weapon bitmaps (also used for Directed Torpedoes).
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #29  
Old November 17th, 2003, 02:35 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Current patch history in Beta

Looks like emissive and scattering armor -may- have been fixed then? Suggestion to beta testers: test what happens if stores.txt calls for a comp level below 1 (eg, -3 offset, level 1 player).

Directed torps work now actually, you just have to specify them in the file. The extra stuff is nice though.

Which "response range" is being extended by weapon ranges?
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #30  
Old November 17th, 2003, 06:57 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Current patch history in Beta

Response range is the range at which the AI ships react to another ship's presence. As it was, you could mod long-ranged weapons and bLast the AI with impunity as long as you stayed out of the rigid response range. Now they actually notice when you are in missile range.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.