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November 18th, 2004, 07:44 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.
But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.
Brian
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If you use the wormhole beam, install it on your ship Last, and be sure to alter strategies so the "nearest" and is at the top of the list. You ships will find another target for the next round, instead of chaseing. An engine destroyer may get lucky, and his ships will have to limp around.
And don't depend on the null space gun. It's slow reload is what prevents it from ruleing the game.
Suggestion:
Basics, Shield depleter, engine destroyer, null space, wormhole beam, ripper beams
Eventually you will start hurting the ships, scattering them, and then you'll clean up the half damaged hulls. That's what the rippers are for.
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November 19th, 2004, 07:47 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: 100 anything versus 100 Crystalline Ships
Hmmm, too bad. I've always had amazing success with that. Mind you, I've never faced 100 crystalline ships at one shot before either...
What about shear firepower (All APB's) with a Wormhole beam on the end? Enough of those should scatter even a large fleet.
__________________
Nick (bearclaw)
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November 18th, 2004, 07:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.
Brian
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If your ships are not set to point blank range, they will fall back, tending to leave various engineless enemy ships behind...
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November 18th, 2004, 09:07 PM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
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Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.
Brian
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Brian, as I said, the engine destroyers won't stop his ships from firing, but if you bring down his ships THEN fire the engine destroyer THEN hit him with repulsers...that ship cannot return to combat, only fight from wherever it winds up. As for the taking up space you are correct. However, since you are fighting dreads, you don't need 2 engine destroyers (the combat system generally keeps striking the same target). One is enough, and in fact you may not need a Heavy mount against dreads, since you only need to do 80 points of engine damage.
That being said, I'm sure the 100 crystalline ships are still too much....but alter your ship's targeting priorities
__________________
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November 19th, 2004, 12:43 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: 100 anything versus 100 Crystalline Ships
Try placing some combat sensors, ECMs, stealth, and scattering armor on your ship. Then pop a few tachyon cannons on your ships : )
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November 18th, 2004, 11:14 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: 100 anything versus 100 Crystalline Ships
I see several things being missed here, but I'll keep out of it.
PvK
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