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March 1st, 2007, 11:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Parganos game for 6 players (signing up)
solo, it would be alot easier if you copy the Parganos map file to something like "ParganosFixed.map", then use the map editor to edit it yourself, and let your players download the map when they connect to the server. Since the map image is the same like before, they only have to download the map file from the server - that's just some kilobytes of text. If they fix the original map file, then they might have problems in other games later on (the server checks CRCs).
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March 1st, 2007, 11:26 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
I didn't know that, but wouldn't other games later on be plagued with the same problem when starting?
Why not fix the map, to keep this from happening again?
Anyways, it's up to ajr, who is setting up this game on his server. We'll go with what he decides.
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March 2nd, 2007, 02:29 AM
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Corporal
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Join Date: Oct 2006
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
OK, I *think* I've correctly edited the map and started the game. I have confirmed that I am not starting in province 31, but I need everyone else to do the same. Quickhost is on, but I'm not going to start the timer until we've confirmed that the start locations are correct and everyone can connect.
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March 2nd, 2007, 06:44 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Parganos game for 6 players (signing up)
I am not on the island. I wish I had been, though. My starting
position sucks big time, and I do not even have the excuse :-)
__________________
No good deed goes unpunished...
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March 2nd, 2007, 09:28 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Parganos game for 6 players (signing up)
My starting location is O.K.
Quick question ajr? Did we need to email you our pretender passwords? In case someone has to leave and we need a replacement?
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March 2nd, 2007, 11:11 AM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
I'm okay.
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March 2nd, 2007, 03:04 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
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Re: Parganos game for 6 players (signing up)
my location is not island-bound. Now just Agartha left. Hopefully he's ok.
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March 3rd, 2007, 11:59 AM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
Agartha, where are you?
Are you aware that prompt moves are requirement for playing in this game?
Better to drop out now if you know that 24 hour deadlines will be a problem for you to meet consistently.
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March 3rd, 2007, 12:53 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
Thanks: 6
Thanked 5 Times in 4 Posts
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Re: Parganos game for 6 players (signing up)
don't be so harsh solo. sorry for the delay but there was no notification that the game started.
I'm not on the island and turn 2 is submitted
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March 3rd, 2007, 01:53 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
Okay, I guess you were not aware it was up to the players to check this thread daily on progress towards starting the game.
For all future moves, everyone will receive automatic email notifications whenever a move is hosted.
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