MA Shinuyama-MP-boost the Kappas
I have been playing MA Shinuyama in a mp game, and it is my 1st time playing the race. While I recognize that not all races are supposed to be equal, and that the game has a much larger fan base of sp rather than mp, I think this race could use a tweak.
The Dai Bakemono is a solid unit. But they are hard to amass early. Envision a sleeping pretender and a dominion 10 Great Wyrm paying you a visit before you can research flaming arrows, or a pack of double 9 blessed vans.
The lack of sacred units also makes it expensive to maintain a large army of any of the tougher units. MA Shinuyama has no calvary or units with shields either.
The O-bakemono is fairly tough, and low resource cost. But it is an expensive unit to maintain as well. And again, the lack of a shield makes them vulnerable as front line troops.
The Kappa, with its unique ability to cripple foes is an appealing choice as an infantry unit. But they suffer greatly from fatigue, and have no shield.
While Shinuyama is certainly not a favored race of mine, I would love to see the Kappa lose it fatigue handicap on land and get a turtle shield. They then would serve as a pricey, but effective mp infantry unit.
And they would not be unbalancing. Compare them to Pangaea's 13 gold infantry unit that also has recuperation, but has a shield. And unlike Pangea's infantry, the Kappa is severely limited with a mr of 8! Obviously any race with mind blasters or smiters would eat them for lunch. Their sub par defense of 9 would be boosted appropriately by the turtle shield.
Since they are not sacred, they could not be beefed up into unstoppable killing machines like EA Lanka's apes. And again they will always be exceptionally vulnerable due to a mr of 8.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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