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View Poll Results: Do you prefer flowery or utilitarian descriptions?
flowery 34 79.07%
utilitarian 9 20.93%
Voters: 43. You may not vote on this poll

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  #21  
Old November 12th, 2007, 01:51 PM
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Fyron Fyron is offline
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Default Re: FQM Stellar Object Ability Descriptions

Normal and protostar storms have "magnetized metals," and only 6 of 20 nebulae are of the CS- or "rainbow" type (the other 14 types also get "magnetized metals"). "Multiversal hypercubes" don't seem that common to me. 3 in 10 nebulae will be riddled with them, but no other system type can have them.
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  #22  
Old November 14th, 2007, 10:35 AM
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Default Re: FQM Stellar Object Ability Descriptions

Hi again,

Yes, from my current game with the latest release it's exactly as you describe. My old game findings were using PR4 and I can't reproduce my findings in the current release.

Do you have plans to make your latest release available to PBW games? I wouldn't hesitate to use it for my upcoming Balance Mod game if it were available.
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  #23  
Old November 14th, 2007, 10:53 AM

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Default Re: FQM Stellar Object Ability Descriptions

Ok, stupid question time: where do I go to get the FQM for SE5? And, it appears from above that it should work with Balance mod, right?

Thanks,

AMF
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  #24  
Old November 14th, 2007, 10:58 AM
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Default Re: FQM Stellar Object Ability Descriptions

Link:
http://fqm5.spaceempires.net/download.php
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  #25  
Old November 14th, 2007, 12:08 PM
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Default Re: FQM Stellar Object Ability Descriptions

I knew I shouldn't have used the scenarios and mods subform to announce the release of beta 12... Nobody reads it.

Balance Mod already contains most of FQM beta 12. As Kwok posted elsewhere, these are the main differences between the BM version of FQM and the latest FQM, as of BM 1.11 and FQM beta 12:
- Different stellar abilities
- BM uses stock planet textures
- No Green Stars in BM
- No Quaternary/Quintuple Star Systems in BM
- No Wheel Quadrant Type in BM
- No Blackbody curve Black Holes in BM... but will add in future
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  #26  
Old November 16th, 2007, 03:47 PM
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Default Re: FQM Stellar Object Ability Descriptions

"19. Added - Slew of special planet abilities."
What exactly does it means?
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  #27  
Old November 16th, 2007, 06:04 PM
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Default Re: FQM Stellar Object Ability Descriptions

Check out Data\Stellar_Ability_Types.txt > Normal Planet starting at Ability 19.
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  #28  
Old December 16th, 2007, 11:22 PM
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Default Re: FQM Stellar Object Ability Descriptions

may I ask why is FQM 5.00 Beta 12 only (193 KB)?????
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  #29  
Old December 17th, 2007, 01:19 AM
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Default Re: FQM Stellar Object Ability Descriptions

As the download page says, FQM uses the Multimedia Pack..
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