|
|
|
 |
|

November 17th, 2008, 12:29 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Mulligan - Signups!
More on Mulligans: If this is acceptable, I will post it in the game setup.
1. Mulligans can be redeemed (uncontested) to reroll your starting position, or to avoid a stale.
2. Otherwise, muligans can be used to used to redo a turn if the muligans expended in favor exceed those opposed. Mulligan notifications occur in the forum.
(mulligan diplomacy lol)
Presently, I'm inclined to keep the number of mulligans fixed at 2/3.
However, if a majority of players want 1/10 turns I'm ok with it.
I would also be ok with giving newbie players +1 mulligan. Plus it would be useful for them to be able to learn.
Nothing like redoing a turn...
|

November 19th, 2008, 02:39 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Mulligan - Signups!
Bump... interest?
|

November 20th, 2008, 05:48 AM
|
 |
Corporal
|
|
Join Date: Oct 2008
Location: Western Australia
Posts: 99
Thanks: 10
Thanked 11 Times in 6 Posts
|
|
Re: Mulligan - Signups!
Sure, I'll give it a whirl.. Total multiplayer nooblet here though.
Stick me down as MA Pangaea.
|

November 20th, 2008, 05:24 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Mulligan - Signups!
I'm not playing in this thing, but I'd vote for gradual distribution of mulligans, since otherwise there's gonna be an early-game morass as overmatched opponents blow their mulligans just because they have a lot of them, even if their situation is pretty much doomed. Anyone that gets killed by a lopsided rush shouldn't be able to hold up the hosting 3 times. (And the more imbalanced the situation the less incentive there is to counter it, ensuring that the host will indeed be delayed.)
You also should put in a deadline or otherwise clarify the process for mulligan voting so there's no last-minute antics.
Good luck, you'll need it =)
|

November 20th, 2008, 05:46 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Mulligan - Signups!
Interesting concept,
Maybe you can add mulligans by kills also if you're going for gradual distribution. Every capital taken + 1 mulligan.
|

November 20th, 2008, 09:40 PM
|
Sergeant
|
|
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
|
|
Re: Mulligan - Signups!
This game sounds way to much fun not to join, EA Abysia for me
|

November 29th, 2008, 12:31 AM
|
 |
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Re: Mulligan - Signups!
Due to unforseen circumstances I withdraw my position. Sorry, game on. 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|

December 4th, 2008, 05:31 AM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 80
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mulligan - Signups!
Can give it a try I guess.
LA - Ulm.
|

December 4th, 2008, 11:46 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Mulligan - Signups!
Well, we've only 6 players. Perhaps thats enough just to test the concept.
Any comments on maps, whether to proceed etc?
|

December 5th, 2008, 10:18 AM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 80
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mulligan - Signups!
The name. It's with a "Q" not "G". Not that it matters.
Just throwing out a suggestion. Mistletoe. But any map with 10+ provinces per player is fine with me.
6 is always enough. I vote for "press play".
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|