.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old May 27th, 2002, 03:03 AM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Formations, Strategies, Etc. -- The ***** List

that definitly makes sense within the confines of that example. But It is almost universal. It appears to be the situation in most games. And early returns indicate it happens in SEIV GOLD also.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #22  
Old May 27th, 2002, 04:13 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Formations, Strategies, Etc. -- The ***** List

There is no much difference between Gold and non-Gold in this respect. Gold Version is better because MM ironed out the order of movements, like defenders goes first. Still, somebody will move first and get advantage. Or disadvantage if it is non-warp-point battle and you close in and expose ships to enemy fire.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #23  
Old May 28th, 2002, 10:10 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Formations, Strategies, Etc. -- The ***** List

Hi,
I've been playing this game since Day 1 with a few of my friends (many many simultaneous games)...

I am also bewildered with the amount of swing battles where the results are all or nothing. I don't know that I've ever seen two evenly matched big fleets duke it out until only a few ships remain. One fleet is almost always completely routed. It almost seems that one sides's ships are triggered to act as if they were commanded by intoxicated pilots.
And quite often it is the player with the higher turn order who loses. I have moved and fired first many many times, and still got routed against an evenly matched fleet.
I asked my oponnent what he was doing, and I think it had something to do with ship /fleet orders. He really took the time to tweak them, whereas I only did so at a basic level. Given, I really don't think orders have been the entire difference. The underlying code driving the combat somehow produces lopsided battles. It still seems crazy that it happens.

And yes, this is frustrating after you have invested an entire game assembling a proud battle fleet, which gets whacked by a comparable fleet due to a coin toss. Afterward, the surviving enemy fleet is intact to have it's way with you.
If combat were a bit more even, you would have lost, true, but you would have at least inflicted fair casualties to slow him down... and he would be discouraged from advancing so quickly (his repairs must be made, and you would have time to throw together some ligimitate defenses.

We are just used to it by now, it's "How the game plays." Still, I do wish this could be somehow corrected a bit.
Reply With Quote
  #24  
Old May 29th, 2002, 12:10 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Formations, Strategies, Etc. -- The ***** List

The all-or-nothing effect is largely brought on by shields.
Shields are the essence of all-or-nothing, since they regenerate fully after each combat.

You would probably be very interested in the B5 mod style of defenses, where it is all about armor.
Not perfect armor, either; shots will skip past your armor once it starts getting thin.

Since the defenses are mostly armor, every shot will do more or less permanent damage, and even your victorious fleet will have serious repairs to complete before pressing on to the next combat.
Reply With Quote
  #25  
Old May 29th, 2002, 02:42 AM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Formations, Strategies, Etc. -- The ***** List

The all-or-nothing effect is largely brought on by shields.
Shields are the essence of all-or-nothing, since they regenerate fully after each combat.
I am curious to know the proof and reasoning behind that statement
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.