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  #291  
Old October 31st, 2007, 12:01 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I've reset the timer.
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  #292  
Old October 31st, 2007, 12:06 PM

Janlm Janlm is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

how about the password, velusion?
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  #293  
Old October 31st, 2007, 12:10 PM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

and why is Caelum staling, is 24 hour turns too short time?
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  #294  
Old October 31st, 2007, 02:16 PM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

eh, to me it does look like nothing has changed, and the game will host in just about an hour from now...
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  #295  
Old October 31st, 2007, 02:47 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

If you log into the game it says it will host? Or are you going by the status update webpage?
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  #296  
Old October 31st, 2007, 02:48 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Do you guys want me to give out the masterpassword to the new sub for Ulm?
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  #297  
Old October 31st, 2007, 03:25 PM

Micah Micah is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Huh, guess I forgot to connect to the server after I did my turn, had no idea that I didn't have my turn in til I saw that post, sorry for the scare DrP.
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  #298  
Old October 31st, 2007, 03:34 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Yes, give him the masterpass.
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  #299  
Old November 1st, 2007, 04:32 PM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Can someone turn off quick host please or use a 30 hour timer. My schedule is very tight and if the turn hosts as the wrong time while I have to work a little late I will start to stale.
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  #300  
Old November 1st, 2007, 05:29 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

How about we flip to 48 hour turns?
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