There you go!
Installation:
1) Create a modfolder within your SE4 folder.
2) unzip "Pirates&NomadsV1.3.zip" into the modfolder
3) unzip "Nomad Race EMPs.zip" into your "SE4\Empires" folder
4) Change your "path.txt" to point to your modfolder
5) When creating a new game,
add existing empire, and only select empires saved under this mod.
5b) Edit empires to be sure they are under computer control & using their own minister style.
5c) When creating your own race, choose one of "Regular", "Pirate" or "Nomadic".
If you choose "Pirate", also select characteristics of -9% reproduction, -50% environment resist, -50% trade, and -50% physical strength (ground combat).
These characteristics will ensure you have a truly "piratey" adventure
To get more races to play with:
1) start a new game with many randomly generated empires (no neutrals)
2) set all players to human control, and save them to disk.
3) start a new game, use "add existing empires" to load the races you saved.
4) edit each saved race, and add the Advanced Trait "Regular"
5) Save the race again.
6) Post all your Nomads-enabled races to this message board!
Changes:
- Miniaturized shields & regen for ES, FG size ships.
- Massive Planetary shields LVL 1-3. MPSG 3 is 75K
standard shields, since somebody mentioned that in the new Versions, the phased shields were going to the facility not the planet

.
Still, its effective against most weapons.
-some minor changes to facilities, since I think AI's were not using the best facilities. (I think they might have chosen the pirate research center over the standard one)
Normals no longer have access to pirate/nomad research or shipyards (the 50% effective Versions)
I think I'm still short on Pirate and Nomad techs, though.
Next Version:
-More shield tech levels, which will provide "Large Shield Generators" for bases, and eventually, a (slightly weaker than ruin tech) form of the MPSG!
-An "Armor" facility! Effective even against phased weapons & shield penetrators!
Bury your cities under a layer of Fluidic Armor (flows like water to plug holes in the armor!).
[This message has been edited by suicide_junkie (edited 20 April 2001).]