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  #3041  
Old May 2nd, 2011, 01:49 AM
Squirrelloid Squirrelloid is offline
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Default Re: Bug Thread: Discussion

EA Atlantis Basalt Kings and Mages of the Deep mysteriously get +1 to their melee and spellcasting encumbrance over base encumbrance while equipped with no gear whatsoever, and retain this extra encumbrance even if you specifically give them 0 encumbrance gear for all slots.

Note this does not show up in the infobox if you access it from the recruiting screen, where it will accurately show base enc 3, combat enc 3, spellcasting enc 3. But after purchasing a unit looking at its infobox will show base enc 3, combat enc 4, spellcasting enc 4.

This extra encumbrance is not just a display bug - the extra encumbrance accrues during combat or spellcasting as appropriate.

Reproduction of bug is easy, just start a game as EA Atlantis, open infoboxes for units and click the encumbrance line. Then use them in combat and track fatigue.

Also, obviously a bug: follows none of the rules for encumbrance and disagrees with unit hiring infobox.
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  #3042  
Old May 2nd, 2011, 08:02 AM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

If I remember this correctly from my last EA Atlantis game, this encumbrance penalty only exists underwater.

I can't check right now, but check what happens when you get one of them on land.

Not sure that makes it any less of a bug, they're an underwater race after all. At least it should show up in flavor text or something...
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  #3043  
Old May 3rd, 2011, 06:39 PM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Actually, I take that back, everyone (to a first approximation) gets a 1 encumbrance penalty underwater. Not just the unarmored units and not just the mages.

Nor is it limited to Atlantis. I checked some indies and R'lyeh as well. Even aquatic only units. Fighting or casting underwater is just harder.

I didn't bother to check if poor amphibians get an extra 1 encumbrance on top of the poor amphibian penalty.
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  #3044  
Old May 28th, 2011, 06:21 AM

Oor-tael Oor-tael is offline
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Default Re: Bug Thread: Discussion

Don't know if this is already known or not...

anyway, I've taken screenshots of this affliction-based bug :

http://steamcommunity.com/id/0ortael...884?tab=public

http://steamcommunity.com/id/0ortael...974?tab=public
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  #3045  
Old May 28th, 2011, 09:56 AM

Bananadine Bananadine is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Oor-tael View Post
That almost makes sense... the unit still holds the staff in one hand and gets necromantic advice from it, but cannot swing it as a one-handed weapon because it's too long.

But then, how is there room for the Fist weapon still, when the one remaining fist is presumably holding the staff? Maybe the staff is strapped to the unit's back... or maybe it's just a bug.
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  #3046  
Old June 19th, 2011, 12:47 PM

Valerius Valerius is offline
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Default Re: Bug Thread: Discussion

Found this reference to Lugh the Long Handed from three years ago:

"U 1805 Long Handed Size 3. Intended, or should be size 2? Has glamour, but no stealth. -- Lugh doesn't hide. He has the splendour and the might of the sun."

Up until the most recent patch he did in fact have stealth +25. So should he get stealth back or was this an intended fix? I didn't see anything in the IW progress log about an intentional change to this unit in the last patch. He's a very good hero and I've gotten used to him having stealth.
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  #3047  
Old June 19th, 2011, 01:35 PM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

Valerius, Lugh not having stealth is as it should be, so that is not a bug. I don't remember him ever having stealth, but someone may have given it to him in a frequently used mod.

Quote:
Originally Posted by Bananadine View Post
Quote:
Originally Posted by Oor-tael View Post
That almost makes sense... the unit still holds the staff in one hand and gets necromantic advice from it, but cannot swing it as a one-handed weapon because it's too long.

But then, how is there room for the Fist weapon still, when the one remaining fist is presumably holding the staff? Maybe the staff is strapped to the unit's back... or maybe it's just a bug.
Strictly speaking, that's a bug that has to do with equipped items and item slots, but the contextual explanation is that the mage uses the staff whenever casting spells and holds it in his hand. When someone comes at him, he sticks it in the ground and starts fisticuffs, after which he will pick the staff up again for greater power.

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  #3048  
Old June 20th, 2011, 09:04 PM
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Samhain Samhain is offline
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Default Re: Bug Thread: Discussion

Is this the proper place to report a bug, or merely a forum for discussing bugs?

I found a typo. The magic site that allows the recruiting of Nemedian units; Warriors, Champions, and Sorceresses; is misspelled. It should be Rath Chimbraith, not Rath Chimbalth.
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  #3049  
Old June 21st, 2011, 12:45 AM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Samhain View Post
Is this the proper place to report a bug, or merely a forum for discussing bugs?

I found a typo. The magic site that allows the recruiting of Nemedian units; Warriors, Champions, and Sorceresses; is misspelled. It should be Rath Chimbraith, not Rath Chimbalth.
The right place. I brought this up in the beta, since if the patch needs more tweaking, it is easy to do along with that. Not that it's a very big issue, so we may have to live with it.
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  #3050  
Old August 2nd, 2011, 01:20 AM
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brxbrx brxbrx is offline
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Default Re: Bug Thread: Discussion

Typo: Dragon Master's icon description (on the commander screen) has the word "creatures" spelled wrong.
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