Ok, here are the droids as I've made 'em. I made the attack bonuses to match the P&N mod, so they might need some balancing for the Sci-Fi mod [edit - plus they are designed for a QN movement system]. The droids replace cockpit, because the pilot will still need air etc. Finally, I introduced the tech area
"miniaturization" as a pre-requisite. Critique and mod away!
Name := R1
1 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 4
Cost Minerals := 3
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Fighter
Supply Amount Used := 2
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Computers
Tech Level Req 1 := 1
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 2
Number of Abilities := 3
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (4 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 4% attack bonus in combat.
Ability 3 Val 1 := 4
Ability 3 Val 2 := 0
Weapon Type := None
Name := R1
2 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 6
Cost Minerals := 3
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Fighter
Supply Amount Used := 2
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Computers
Tech Level Req 1 := 2
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 2
Number of Abilities := 3
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (6 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 7% attack bonus in combat.
Ability 3 Val 1 := 7
Ability 3 Val 2 := 0
Weapon Type := None
Name := R1
3 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 8
Cost Minerals := 3
Cost Organics := 0
Cost Radioactives := 30
Vehicle Type := Fighter
Supply Amount Used := 2
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Computers
Tech Level Req 1 := 3
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 2
Number of Abilities := 3
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (8 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 10% attack bonus in combat.
Ability 3 Val 1 := 10
Ability 3 Val 2 := 0
Weapon Type := None
Name := R2
1 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 4
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 40
Vehicle Type := Fighter
Supply Amount Used := 12
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Computers
Tech Level Req 1 := 1
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 3
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 3
Number of Abilities := 4
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (4 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 4% attack bonus in combat.
Ability 3 Val 1 := 4
Ability 3 Val 2 := 0
Ability 4 Type := Standard Ship Movement
Ability 4 Descr := R2-D1 astromech droids can boost the fighter engine output, but at considerable expense.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Weapon Type := None
Name := R2
2 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 6
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 40
Vehicle Type := Fighter
Supply Amount Used := 15
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Computers
Tech Level Req 1 := 2
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 3
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 6
Number of Abilities := 4
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (6 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 7% attack bonus in combat.
Ability 3 Val 1 := 7
Ability 3 Val 2 := 0
Ability 4 Type := Standard Ship Movement
Ability 4 Descr := R2-D2 astromech droids can boost the fighter engine output, but at considerable expense.
Ability 4 Val 1 := 4
Ability 4 Val 2 := 0
Weapon Type := None
Name := R2
3 Astromech Droid
Description := A multifunctional, modular robotic computercore designed to assist fighterpilots in combat
Pic Num := 122
Tonnage Space Taken := 1
Tonnage Structure := 8
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 45
Vehicle Type := Fighter
Supply Amount Used := 20
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 6100
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Computers
Tech Level Req 1 := 3
Tech Area Req 2 := Miniaturization
Tech Level Req 2 := 3
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 10
Number of Abilities := 4
Ability 1 Type := Ship Bridge
Ability 1 Descr := Replaces most of the fighter's computer components, making the cockpit mass negligible.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Astromech units can repair some of the damage (8 pts) done to their fighter.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 10% attack bonus in combat.
Ability 3 Val 1 := 10
Ability 3 Val 2 := 0
Ability 4 Type := Standard Ship Movement
Ability 4 Descr := R2-D3 astromech droids can boost the fighter engine output, but at considerable expense.
Ability 4 Val 1 := 6
Ability 4 Val 2 := 0
Weapon Type := None
[ May 24, 2002, 02:50: Message edited by: jimbob ]