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  #301  
Old December 26th, 2004, 01:51 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

"Silence you bossy meat creature!"
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  #302  
Old December 26th, 2004, 03:23 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Happy Birthday Alynean!

Oh, and I found the DC for Psion powers in the SRD:
Quote:
The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.
Class level doesn't enter into it, so the DC for Stisnera's Mind Thrust is 15, not 16.
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  #303  
Old December 26th, 2004, 10:19 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Thanks Jake; Stisnera will spare you her sniggering for the next session. What, that was not enough?

Stis currently has half-plate, but she would have switched to a lighter armour (Chain Mail if memory serves, +5 AC/Max Dexterity bonus +3) if the Tower Shield did not reduce Dexterity bonuses. I will have to wait for Full Plate then.
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  #304  
Old December 28th, 2004, 05:14 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Comments on the Last session? Ad-lib? Good idea/bad idea?

And a request for something a little different for these comments...Comments from you...And your character.
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  #305  
Old December 28th, 2004, 07:50 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

It went well.

Jacob's Diary, Day 3

I think I found the two that odd bard was babbling about. The first was Stisnera - a female, I think. It's hard to tell, what with the scars, scales, and raspy voice. Many such have some natural charm to combat their appearence - not Stisnera. Eugh. However, I'm not about to say that to her(?) face, as those who she takes a particular dislike to have a slight habit of keeling over while clutching their heads. Fortunately, I can probably outpace her if need be, as she wears some obviously ill-fitting plate all the time. The second was a rather quiet rouge by the name of Dieger. He sure does a good job of blending in. I also met a monk by the name of Baelhar Haruil. He seems a tad too interested in money, for a monk. I doubt he will be keeping his vows of poverty for very long. None of them had any ideas about the mouldy book or the oddly magical amulet, which was to be expected, I suppose.

We also uncovered a plot to overthrow the town. We foiled it, but it wasn't a complete success - the plotters made away with the town's gold supply. They powers-that-be in the town were willing to negotiate a deal for us to retrieve the golds, but the others got too greedy, and we were summarily thrown out. We could have just gotten the details, done the deed, and then run off with all the gold we wanted - but no, the ugly psion and the greedy monk wanted to negotiate themselves into all the gold. Amateurs. On the plus side, I got a little bit of healing in.


Oh, by the way - any EXP for that session?
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  #306  
Old December 28th, 2004, 08:07 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

XP tommorrow. Some changes, tommorrow. Going to see if the store has any eggnog ice cream, tommorrow. Some riding lizards, this week.
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  #307  
Old December 28th, 2004, 09:12 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

A few Queries before I proceed with my comments later on:

1) Narf, do you have an estimation of how much gold we took from that second dungeon? 1,000? 2,000? (All loot being sold)

2) Fellow players, should we hope to solve our disagreement over what to do next in the next session, or to agree on a course of action before that?

3) Is there any kind of power you would like Stis to get? (I am thinking of getting the power increasing AC and saving throws)
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  #308  
Old December 28th, 2004, 01:02 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

What disagreement. Get the increasing AC one (what kind of bonus is it enhancement, dodge?). If you mean by disagreement about what to do about bandits well I think it is better to go it alone. If we went back, we could probably convince the guard to come with us, but that would just make things more complicated.

Baelhar Haeruil suggests to the party that they go it alone and take on the bandits. He also seems to be extremely interested in gold, but then he slips the suggestion that if they recover the gold they should return it all to the town.

Brian
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  #309  
Old December 28th, 2004, 01:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I liked the ad-lib Narf. What I would like to see though is a tactics phase, where we can get into position, before battle starts (that is, unless we get ambushed, though something of the like might be needed even in such cases). It would be needed to specify where our characters stand, what surrounds us, and the like.

Speaking of which, would my fellow players be interested in Stis getting the Combat Expertise feat? This is the one the monk used to get +5 to AC. Stisnera would use this feat to secure a passage, as it would bring her current AC to 26 (but no attack for her, unless you count a -22 attack roll as something). Oh, and hone your Reflex and Will saves Jacob; Stisnera can probably kill you in a single Mind Thrust, and there is always the Deccelerate power otherwise.

And Stisnera rambling: "How odd, something actually interested happened in that succession of caverns, dirt, dust, caverns, and pestering good-for-nothings. We fought today; if fought can describe a most magnificent slaughter, where the foe did little of value. There had been some sort of plot in that nameless, disheveled village... I am too kind. Not the kind of place I would live willingly.

So, we came here... oh, two lost roamers joined us - or stalked us, should I say - as we were reaching that town. One of them is wonderful, some sort of preacher that seems intent to study us. I haven't seen him do much more than stare, wonder, ponder, consider, meditate, and measure our worth. I hope he won't be disappointed. The other one... some sort of haughty Elf, as Elves are wont to be. Doesn't look half awful though, but he sure seems frail. A cold, and he will go right into the dead-book. That wouldn't surprise me either. Thankfully, the talkative Dieger is still with us; not the worst of the lot, and almost adequate. Almost.

That ever-watching face told something about a gang acting nearby, so we investigated, more to kill boredom than anything else. The chant turned out to be right, as we got under attack there. Of course, I had a bad feeling about that, and found out the dark first; I wonder what these bandits had expected. Did we look like spring childs not trained in their tricks? At any rate, that was a fun battle; all of them got killed, and they turned to flee as the guard arrived. That was expected; I shouldn't have expected the softheads to turn up before the battle was over.

My memories of what happened next are hazy. I recall overloading my mind with those dying stones, being hurt by a thrice-cursed lucky Ogre, and getting into a surge or some such. The elation of battle, and all these emotions rushing in; that was it, probably. From what I picked up, there has been some haggling after that, and we ended up thrown out of the hall; the euphoria was slow to recede, and I paid little attention to the rest. That was fascinating to say the least, though a bit worrying. I wonder what would happen if that surge went out of control next time; I hope my escort will have the good sense of keeping clear then. If it doesn't, then I could hardly be blamed for their mistake."

I guess Stisnera is a bit between the Psion and the Wilder, so beware. Brian, my question was indeed what to do to solve the disagreement on the matter of the brigands. Democracy wouldn't work, and we cannot really break the team apart either. I think Stisnera would be fine with a pride approach however, where we recover the treasure on our own, and bring it back to mock the clerks and the guard(some sort of... legal authorisation would be needed here though).
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  #310  
Old December 28th, 2004, 02:02 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Alneyan said:Speaking of which, would my fellow players be interested in Stis getting the Combat Expertise feat? This is the one the monk used to get +5 to AC. Stisnera would use this feat to secure a passage, as it would bring her current AC to 26 (but no attack for her, unless you count a -22 attack roll as something).
Sorry to spoil your plans for an absurdly hard to hit character, but to get the full +5 bonus from Combat Expertise you need at least a +5 base attack bonus. You can't get a higher bonus/penalty from the feat than your BAB.
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