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June 4th, 2003, 04:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Babylon 5 Mod
Those new armor definitions are just supposed to be cut & pasted over the old armor in the components.txt file...
I didn't include the whole components.txt cause its huge, and there were probably changes to other components by other people.
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June 4th, 2003, 05:09 PM
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Private
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Re: Babylon 5 Mod
That's what I did duder, and it broke my weapons. I'm investigting further
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June 4th, 2003, 06:27 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Watch out for double blank lines... they'll be treated as an end-of-file. (Useful for debugging)
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June 4th, 2003, 08:45 PM
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Private
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Re: Babylon 5 Mod
That's exactly what it was, a big fat double-blank line right after Emissive Armor VI. Thanks a lot duder, I appreciate it.
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June 4th, 2003, 09:26 PM
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Lieutenant General
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Re: Babylon 5 Mod
How do you define "duder" ? I know (or just think know ) who is a dude. But duder ? somebody who makes dudes
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June 4th, 2003, 09:34 PM
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Private
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Re: Babylon 5 Mod
A duder is a dude... I guess. I dunno really, I just made it up/picked it up
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June 4th, 2003, 11:10 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
... duuude.
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Take away paradox from the thinker and you have a professor.
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June 5th, 2003, 01:14 AM
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Private
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Re: Babylon 5 Mod
I created a new race, but the only difference was that I unchecked the psychic race option and took propulsion experts instead. Also, I checked the other races, and none of them can build weapons either, and they all use emp files that came with the mod.
maybe it has something to do with my components.txt?
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June 5th, 2003, 01:19 AM
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Major General
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Re: Babylon 5 Mod
B5 MOD is supposed to be loaded in its own folder with its own components file.
[ June 04, 2003, 12:19: Message edited by: pathfinder ]
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June 5th, 2003, 03:00 AM
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Private
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Re: Babylon 5 Mod
look man, I don't know where your car is
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