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  #311  
Old January 28th, 2008, 10:49 PM
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Aristander Aristander is offline
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Default Re: Patch

OOps already patched after sending in current turn.

18-0 Go Pats.
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  #312  
Old January 29th, 2008, 05:03 AM

Aezeal Aezeal is offline
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Default Re: Patch

I could wait a bit but I would like to patch in the near future.. and I'm not going to run 2 games on the comp.. anyway.. I'll be out soon it seems so it's of lesser importance
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #313  
Old January 29th, 2008, 01:12 PM
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Default Re: Patch

It's not that big a deal, especial for PBEM... it takes less than half a gig for me, and I have every user-made mod and map I could find. Just copy the old version to the desktop before you patch, and run the games from there for the non-patched versions.

One of the big questions of course is if the mods work with the patches.
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  #314  
Old January 30th, 2008, 09:33 AM
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Default Turn 33 (With Patch)

Turn 33 is out.

Deadline is Thursday.

I hosted the turn with the patch.

Pasha
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  #315  
Old January 30th, 2008, 07:28 PM

Aezeal Aezeal is offline
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Default Re: Turn 33 (With Patch)

I'm probably leaving the game in the next few turns depending on how bad things go.. I guess I'll AI it then.. can't really give this nation to someone else
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #316  
Old January 30th, 2008, 08:25 PM
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Default Re: Turn 33 (With Patch)

Jomon,

We are disappointed. Not a season has gone by since we headed to the summer palace, and you already have hordes of barbarians roaming the streets of old Ulm. Or perhaps those are your in-laws, we aren't sure. And now you come south, to New Ulm, to presumably do the same? For shame!
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  #317  
Old January 30th, 2008, 10:20 PM
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Default Re: Turn 33 (With Patch)

I can assure the world, the fruits of Ulm are riddled with worms. Why all the unrest in Old Ulm citadel given our new benevolent and non- blood-worshipping regime? And we quickly lost the province of Old Ulm to a barbarian uprising. Is that some power of Ulm or just misfortune - which Lady Oponn rarely if ever should experience? And now the paranoia Jomon suffers never knowing when a contingent of stealthy rangers is going to strike.

Better had we stayed in the Imperial Palace sipping on sake.
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  #318  
Old January 30th, 2008, 10:31 PM
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Default Glitch - Rehosting Turn 33

The patch changed the names of the Pythium .trn & .2h files. Because I did not know this, Pythium accidentally got a stale turn. So, I am rehosting the turn to take care of that problem.

Because of the delay, I will extend the deadline to play turns until Friday night.

Pasha
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  #319  
Old January 30th, 2008, 10:35 PM
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Default Re: Glitch - Rehosting Turn 33

Remember, whenever there's a rehost, dump your old .2h file along with your old .trn file. That seems to lessen the chance of later weirdness. Or so we superstitious folk believe.
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  #320  
Old January 30th, 2008, 10:59 PM
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Default Re: Glitch - Rehosting Turn 33

The fortune tellers of Ulm are proud to announce that, through their wise ways and mystic might, they have reversed time itself and brought the universe into a new and better reality, one in which they have prevented the invasion of their former homeland by barbarians. As much as Ulm hates Jomon, we admit they are slightly more civilized than the rampaging hordes (that we suspect are related to Tien Chi).

You may show your thanks by making large cash contributions to the Ulm's widow's fund (of which you are largely the cause anyway).
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